Author Topic: GameConnection::"?"()  (Read 1428 times)

Hmm... Good point.
There seems to be only 2 other options left.
One which requires a loop, and another which will not work on dedicated servers.
Looping through clients to find any new ones is one way.
Packaging handleClientJoin is another, however that wont work on a dedicated.

There are many options if you're creative enough.

Would packaging GameConnection::onAdd do anything?

Edit: Nope. :P
« Last Edit: October 05, 2008, 08:56:41 AM by Chrono »

GameConnection::autoAdminCheck(%this)
Aha.
I've done it!