Author Topic: Bullets go through walls.  (Read 950 times)

I'm pretty sure projectiles don't have a collision mesh. Pong balls/rockets etc. don't have any width even when scaled up, they only do short ray-tests every tick.

Setting a projectile's arming delay can cause it to go through walls sometimes.

I'm pretty sure projectiles don't have a collision mesh. Pong balls/rockets etc. don't have any width even when scaled up, they only do short ray-tests every tick.

Setting a projectile's arming delay can cause it to go through walls sometimes.
I was under the impression that they need a collision mesh, but only the center of the mesh can actually collide with stuff.
Anyway, I'm positive that adding a mesh wouldn't screw things up any more than they are already screwed, there are collision meshes on the default projectiles

I know this is suppose to be a glitch
But do I smell a railgun?

I'm pretty sure projectiles don't have a collision mesh. Pong balls/rockets etc. don't have any width even when scaled up, they only do short ray-tests every tick.

Setting a projectile's arming delay can cause it to go through walls sometimes.

I do believe you have just solved my problem but how am I going to delay the shots now.
« Last Edit: June 13, 2012, 01:42:36 AM by Dr.Tyler O. »