Author Topic: Particle glitch-out and datablocks  (Read 528 times)

I have an item that's making a lot of explosions and for some reason the particles suddenly appear to be in two places at once, then a ton, then simply disappear.
How do I avoid and/or fix this?

Also, is there a way to change emitters for one player's mounted image instead of having to create new datablocks for everything?

Also, is there a way to change emitters for one player's mounted image instead of having to create new datablocks for everything?
What are you trying to do with this exactly?

What are you trying to do with this exactly?
Use different colors for a weapon emitter per player.

For every single player? Is there some kind of thing that tells you which colour? Like their team?

For every single player? Is there some kind of thing that tells you which colour? Like their team?
No, it's actually more of a file system-ish thing. Players can create new emitter color types and use them through a command, I just want to know if there's a non-datablock-intensive method.

You could do what I did with CTF flags and only create a certain number of color datablocks (10, for example) and then use the one that is the closest color.