Author Topic: Making Text say a players name  (Read 1000 times)

I know how to do the first part.

I want do do something like "(playername) has entered the arena!"

is there like a certain thing i have to type in for it to say the players name?



I want do do something like "(playername) has entered the arena!"


I mean like "Soildaa has entered the arena!"

%1 is the variable to use for player names.

%1 is the variable to use for player names.

So In the events, I would type something like, "%1 has entered!"

So In the events, I would type something like, "%1 has entered!"
Exactly

No, he dosnt mean everyone sees their own name, he means if someone named BrickyBob entered the arena,
then it would broadcast to everyone "BrickyBob has entered the arena!" instead of their own name.

No, he dosnt mean everyone sees their own name, he means if someone named BrickyBob entered the arena,
then it would broadcast to everyone "BrickyBob has entered the arena!" instead of their own name.
Still %1, but in a minigame.

As far as I know, there is no way to do this.  %1 will show a clients name.  No two people will see the same thing when you put like "%1 has one the game!".

if %1 doesn't work, use VCE
do something like
input>self>vce_modvariable[name][set][<var:cl:name>]
input>minigame>chatmsgall[<var:br:name> has entered the arena!]

As far as I know, there is no way to do this.  %1 will show a clients name.  No two people will see the same thing when you put like "%1 has one the game!".
Wrong.

%1 will show the triggering client's name.