Author Topic: Angle ID's in Blockland save files  (Read 4578 times)

You could have it check both positions with a container search and place the player at the first clear choice. Also as an alternative to storing a variable, you could just use a special brick that has to have the same rotation each time
That would work as well, but it seems a bit more efficient just to pull a number from the name or something.
Also, I don't know how to make .blb's.