Author Topic: Tumble Bottle (NEED MODELER)  (Read 2602 times)

Try this for tumbling

Code: [Select]
function <projectileDatablockName>::Damage(%this,%obj,%col,%fade,%pos,%normal)
{
   if(%col.getType() & $TypeMasks::PlayerObjectType)
        tumble(%col,2500);
}

Replace <projectileDatablockName> with your projectile's datablock name
I am using the script now and testing it.

Also i am a bit new to this, where do i place the script?

WOOOOOOOOO!
I got done! Posting video soon...

The damage is a little high, changing that now.


« Last Edit: July 17, 2012, 01:47:28 PM by theblocklanderproductions »

You do realize there's a modify button so you don't have to post over 6 times.
It's looked down on.

You do realize there's a modify button so you don't have to post over 6 times.
It's looked down on.
I know, sorry i am just really excited.
EDIT: Video Up
« Last Edit: July 17, 2012, 01:47:45 PM by theblocklanderproductions »


You strongly need a better bottle model. If you want one, tell me.