Author Topic: Owls Deathcube - V4  (Read 4186 times)

:bump:

ill be hosting soon, when i give my console log to greek2me so he can fix my slayer


Added Sniper bot button, plan on adding 2 more before V5. Also
in V5 will be bug fixes and more gamemodes.

Double-post bump
Screenies for V5 thanks to ozmar

Boss room:

Core:

Fak. I've been working on something similar to this. :L

Fak. I've been working on something similar to this. :L

been up since like 2011?

been up since like 2011?

No it hasn't, I started work on my thingy like a month ago. I've never heard of this before.
Kinda sad that I wasn't the first one to think of this, but I'll keep making it I suppose. :/
« Last Edit: July 19, 2012, 12:00:12 PM by Deadzone »


He's talking about Owl's

I was talking about mine. I meant: No it hasn't as in referring to mine not being a thing since 2011.

On topic: Been on the server. The game-types already in place should be improved.
« Last Edit: July 20, 2012, 09:58:22 PM by Deadzone »

On topic: Been on the server. The game-types already in place should be improved.
there is only one gametype .-.

Look nice. I'll try and get on the server when I can :P

I know the first post is in development, but:


Deathcubes is a mix between boss battles, falling platform, and survival game. one man is put randomly into the boss team in which he will attempt to kill all of the other players in another team, but he only has 90 seconds to do this. Once the timer hits zero the roof to the play area disappears revealing another room in the cube, called the core. The core is sort of the life source for the boss, if it is destroyed then the other players can kill the boss through a teleport. after ten seconds the boss can cool the core and the timer is set to 15 seconds until the boss either kills all the other players or the players destroy the core.


You missed out a word :P