no, it's playThread. and I believe it's ([slot, lugnut's '2'], 'threadname')
'threadname' is the animation to play
Death1 is the kill animation
Headup is... i don't even
Activate
rArmReady and armReadyBoth are valid, I believe
i believe [slot] is the node on the player, so a model can have a different animation for different nodes (leftHand.Activate, rightHand.Activate?)