Author Topic: Default brick UV coords; how are they calculated?  (Read 891 times)

http://dl.dropbox.com/u/22217440/UV%20COORDS.txt

I've come up with these 3 coord sets, I need to know how:

1 = 0.106

2 = 0.0346

3 = 0.0146

I have yet to mess with the width (0.024)
« Last Edit: August 02, 2012, 09:03:17 AM by Conservative »

I'd really like to know this too!

I'd really like to know this too!
If I can finish this, I can move onto work on a brick generator that creates default cubic bricks, window bricks, round bricks, wedge bricks

you name it

If I can finish this, I can move onto work on a brick generator that creates default cubic bricks, window bricks, round bricks, wedge bricks

you name it
Brick-I-Nator

Bump because I still really want to know this.

They are easy to calculate for cubes and spheres, other things would have been done manually or in a 3d modelling program (which in turn use complex calculations to unwrap the UV coords from the 3d model). Even using the unwrapping method the results are pretty stuff.

Read this:

http://en.wikipedia.org/wiki/UV_mapping

It's related to UV coordinates but it might not be it.