Author Topic: That default minigame of gamemodes  (Read 1107 times)


Package gameConnection::spawnPlayer and don't call the parent if %cl.isDead.

Also, learn to use trace instead of being spoon fed. I wrote a tutorial here in the coding section on how to use it, just use search.
« Last Edit: August 13, 2012, 06:43:35 AM by elm »

Package gameConnection::spawnPlayer.
To do what?
I feel stupid
« Last Edit: August 13, 2012, 08:03:00 AM by Mold »

Mold, pretty self-explanatory, I think.

package pkge_name
{
    function GameConnection::SpawnPlayer(%this)
    {
        if(!%this.isDead)
            parent::SpawnPlayer(%this);
    }
};

Oh, Elm edited his post to explain what to do.

When I use trace I get billions of lines of spam.
Something on my server is spamming schedules or something, but it doesn't say which


hao many args does spawnplayer have

hao many args does spawnplayer have

Use trace, i'm not going to tell you and i hope nobody else does, for your benefit.

stop relying on people so much and use trace for once

Ok fixed now my Escape the Lava gamemode works 100% the way its supposed to
Guess it's time to build some levels