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That default minigame of gamemodes
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Topic: That default minigame of gamemodes (Read 1107 times)
Mold
August 13, 2012, 06:31:59 AM
Port halpz meh D':
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elm
August 13, 2012, 06:40:32 AM
Package
gameConnection::spawnPlayer
and don't call the parent if %cl.isDead.
Also, learn to use trace instead of being spoon fed. I wrote a tutorial here in the coding section on how to use it, just use search.
«
Last Edit: August 13, 2012, 06:43:35 AM by elm
»
Mold
August 13, 2012, 06:42:10 AM
Quote from: elm on August 13, 2012, 06:40:32 AM
Package
gameConnection::spawnPlayer
.
To do what?
I feel stupid
«
Last Edit: August 13, 2012, 08:03:00 AM by Mold
»
nerraD
August 13, 2012, 07:08:49 AM
Mold, pretty self-explanatory, I think.
package pkge_name
{
function GameConnection::SpawnPlayer(%this)
{
if(!%this.isDead)
parent::SpawnPlayer(%this);
}
};
Oh, Elm edited his post to explain what to do.
Mold
August 13, 2012, 07:57:00 AM
When I use trace I get billions of lines of spam.
Something on my server is spamming schedules or something, but it doesn't say which
nerraD
August 13, 2012, 08:08:52 AM
turn all add-ons off
Mold
August 13, 2012, 08:35:30 AM
hao many args does spawnplayer have
elm
August 13, 2012, 08:37:09 AM
Quote from: Mold on August 13, 2012, 08:35:30 AM
hao many args does spawnplayer have
Use trace, i'm not going to tell you and i hope nobody else does, for your benefit.
nerraD
August 13, 2012, 09:40:29 AM
stop relying on people so much and use trace for once
Mold
August 13, 2012, 10:04:38 AM
Ok fixed now my Escape the Lava gamemode works 100% the way its supposed to
Guess it's time to build some levels
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That default minigame of gamemodes