Saving how many chests you opened..
So it can't do that without making players respawn in the same place with the same weapons after they leave too? (This is a problem for me.)
Also, apparently gamemodes broke some workarounds for things completely.
Brick_PoleAdapters had pole bricks as a required add-on in reverse, I think. Something like that. Now it's not enabling because I don't have Brick_Pole, which breaks it.