Author Topic: Shader issue  (Read 379 times)

asking for a friend. from what i gather, he enables them through the options, and no cigar.
uses a radeon x1950 pro


Checking for shader shadow support:
   - Enabled via $Shader::Enabled? YES
   - ARB_shader_objects?           YES
   - ARB_shading_language_100?     YES
   - EXT_texture_array?            NO
   - EXT_texture3D?                YES
   - EXT_framebuffer_object?       YES
   - ARB_shadow?                   YES
   - ARB_texture_rg?               NO
   - GLSL Language Version?        1.20
   o Shaders are                   INACTIVE

Skipping shader shadow initialization.
Executing config/server/prefs.cs.
Window reactivating...
Window reactivating...
Executing config/server/prefs.cs.
server setting daycycle to Add-Ons/DayCycle_Default/default.daycycle
Issuing Disconnect packet.
Exporting server prefs
Exporting client prefs
Exporting client config
Shutting down the OpenGL display device...
Making the GL rendering context not current...
Deleting the GL rendering context...
Releasing the device context...

and by that i mean no additional shaders or shadows. the settings just does nothing for him.
updated drivers didnt help.

bamp for advice

this isnt the usual intel issue people are having. so its pretty confusing.

This might be just another compatibility problem. Hopefully Badspot might fix that.

The GLSL version is ancient and missing:
  • EXT_texture_array
  • ARG_texture_rg

You'd have to update the GLSL language to the latest version, although I believe you may need a new card for that.