Author Topic: Body Armor Help  (Read 1085 times)

Heedicalking made an armor item in 2009 that was as simple as body armor can get. It also apparently came with the pre-exported model for others to view how it works. It can be still found Here. Sadly the link is and has been broken for a while and I am clueless as to how the joint placement of body armor works.

I have the model of the default player but I need help understanding how the joints work. (Whereas if the mountPoint is in the direct center or whatever, I just need a base to go off of) If someone can help me or can provide a link to heedicalking's body armor, that would be great also. I use Milkshape 3D 1.8.2 so Blender users don't get confused.

I would appreciate it even more if someone provided me with a .ms3d of simple body armor and how the joints work.

If it helps, i've got a list of all of the player nodes here:
Code: [Select]
armor
bicorn
bucket
cape
chest
cophat
epaulets                                                                                                             o
epauletsranka                                                                                                       /|\
epauletsrankb                                                                                                       ||
epauletsrankc                                                                                                    \_____/
epauletsrankd                                                                                                 BOAT MAN
femchest
flarehelmet
headskin
helmet
knithat
larm
larmslim
lhand
lhook
lpeg
lshoe
lski
pack
pants
plume
pointyhelmet
quiver
rarm
rarmslim
rhand
rhook
rpeg
rshoe
rski
scouthat
septplume
shoulderpads
skirthip
skirttrimleft
skirttrimright
tank
triplume
visor
« Last Edit: August 19, 2012, 11:13:07 AM by chrisbot6 »

That will be useful for this and other things thank you.