setShaderLevel(6); is still way too ugly grizzy broders.setShaderLevel(7); does the same as setShaderLevel(6);same for setShaderLevel(666);Any way to get better quality?
No graphics card on this planet can run shader level 666, even if you had a quad SLI 690 setup.
$Pref::ShaderQuality
This should answer the question in the OP.
For some reason, the normal high setting of 5 runs fine for me, but when I force set it to 6 my game lags like a bitch. I wonder why the change is so drastic for me...
Because 6 is 2x more resource hungry than 5. It doubles I'm pretty sure.
No, it's in the dev topic that low shaders render the scene two times, medium 3, and high 4. You can force your shader quality up to six times rendering. Mega, the difference you're seeing is because it's changing from 4 to 6, not 5 to 6.
Is there a server-sided way to get it for a specific client?