Author Topic: How would one get the current level of Shaders?  (Read 760 times)

I know of optionsDLG::setShaderLevel
but that sets it, theres no getShaderLevel. So how would I get the current shader level?


setShaderLevel(6); is still way too ugly grizzy broders.
setShaderLevel(7); does the same as setShaderLevel(6);
same for setShaderLevel(666);
Any way to get better quality?

setShaderLevel(6); is still way too ugly grizzy broders.
setShaderLevel(7); does the same as setShaderLevel(6);
same for setShaderLevel(666);
Any way to get better quality?
No graphics card on this planet can run shader level 666, even if you had a quad SLI 690 setup.

No graphics card on this planet can run shader level 666, even if you had a quad SLI 690 setup.
Well if I wanted to use my computer as a stove level 666 would be useful.

$Pref::ShaderQuality

This should answer the question in the OP.

This should answer the question in the OP.
It did, that's why no one else attempted to answer him.

For some reason, the normal high setting of 5 runs fine for me, but when I force set it to 6 my game lags like a bitch. I wonder why the change is so drastic for me...

For some reason, the normal high setting of 5 runs fine for me, but when I force set it to 6 my game lags like a bitch. I wonder why the change is so drastic for me...
Because 6 is 2x more resource hungry than 5. It doubles I'm pretty sure.

Because 6 is 2x more resource hungry than 5. It doubles I'm pretty sure.
No, it's in the dev topic that low shaders render the scene two times, medium 3, and high 4. You can force your shader quality up to six times rendering. Mega, the difference you're seeing is because it's changing from 4 to 6, not 5 to 6.

No, it's in the dev topic that low shaders render the scene two times, medium 3, and high 4. You can force your shader quality up to six times rendering. Mega, the difference you're seeing is because it's changing from 4 to 6, not 5 to 6.

Oh... Wait then w-... So then try 5?

Is there a server-sided way to get it for a specific client?

Is there a server-sided way to get it for a specific client?
No, this is strictly client-sided