Author Topic: How to let my players create floating bricks  (Read 1575 times)

i come up with 3 ways before yours being 1 i forgot the other 1

any way easist way
ENABLE TRENCH DIRT!!!!!!!!!

Edit
dos this still work in v21?
« Last Edit: August 20, 2012, 11:24:43 PM by Tic-toc26 »

i come up with 3 ways before yours being 1 i forgot the other 1

any way easist way
ENABLE TRENCH DIRT!!!!!!!!!

Edit
dos this still work in v21?
Why wouldn't it...

Bad idea because you can only dig dirt bricks.

You don't get it you build a pillar whatever and then put dirt on top put a baseplate on the dirt then dig the dirt done... After you clear the pillar


You don't get it you build a pillar whatever and then put dirt on top put a baseplate on the dirt then dig the dirt done... After you clear the pillar
Floating bricks... without being in zones. Interesting. In that case, perhaps we can all find floating brick methods by using trenchdig as a source...

This could be interesting.

Floating bricks... without being in zones. Interesting. In that case, perhaps we can all find floating brick methods by using trenchdig as a source...

This could be interesting.
Place brick on floating build
Hit undo
Whole floating build goes down with it

That's what will happen. Load a save with floating bricks and try it. Floating bricks are incredibly buggy.

You can ask TomTom, he has a mod like this.

Really cant bring myself to fix it up to the standard of public realise. I only use it for messing around, chucknorris() and helping with platform/challenge type builds. Tbh all the information required to make it can be found with the neat ol' search button.

Place brick on floating build
Hit undo
Whole floating build goes down with it

That's what will happen. Load a save with floating bricks and try it. Floating bricks are incredibly buggy.
That's because they were never meant to be unsupported like that in the first place.

Did Tom overwrite the hammer, d-wand, undo, and whatnot with a simple "delete" rather than a "kill" or "chainkill"?