onActivate > Self > setZone > Center [0] [0 0 0]
Code: [Select]onActivate > Self > setZone > Center [0] [0 0 0] makes the zone the same size as the activated brick.
>going to sit in a chair and watch the rain out a huge window>still cant see emitters out of windows
Turn off raycasting on the brick.
You don't need the onActivate > Self > setZone > Up [4] [0 0 0] there. Unless the brick isn't a water/zone brick. I'm pretty sure you don't even need the 4 there. Wich makes the splash in the air. I was able to take a normal zone brick with out the events and it did the same thing without splash emmiter in the air. I've done it on water bricks too.
Since the droplets actually continue for a tiny bit past the splash, a thickness of about 3 or 4 bricks is needed to be completely rid of all traces of rain inside.
No, that will only let projectiles through. Use rendering, not raycasting, wtf.