Author Topic: Precipitation and zones: Get rid of interior rain  (Read 4894 times)

Code: [Select]
onActivate > Self > setZone > Center [0] [0 0 0] makes the zone the same size as the activated brick.

Code: [Select]
onActivate > Self > setZone > Center [0] [0 0 0] makes the zone the same size as the activated brick.
you guys really don't understand the concept of a buffer, do you

>going to sit in a chair and watch the rain out a huge window
>still cant see emitters out of windows


Turn off raycasting on the brick.

Turn off raycasting on the brick.
I don't think that does anything

Turn off raycasting on the brick.
No, that will only let projectiles through. Use rendering, not raycasting, wtf.

« Last Edit: August 28, 2012, 07:11:49 AM by Blocky943 »

You don't need the onActivate > Self > setZone > Up [4] [0 0 0] there. Unless the brick isn't a water/zone brick. I'm pretty sure you don't even need the 4 there. Wich makes the splash in the air. I was able to take a normal zone brick with out the events and it did the same thing without splash emmiter in the air. I've done it on water bricks too.
Since the droplets actually continue for a tiny bit past the splash, a thickness of about 3 or 4 bricks is needed to be completely rid of all traces of rain inside.

No, that will only let projectiles through. Use rendering, not raycasting, wtf.

Rendering? That will make the window completely invisible. The transparent part and the frame. Might as well just remove the window brick.