Author Topic: Lozenge's Multi-Hill Server - is still work in progress  (Read 425 times)

OP IS UNDER CONSTRUCTION
Lozenge's
Multi-Hill

will probably never be finished

What is it?
Multi-Hill brings back the class "capture and hold these points to win!!!!!" type gamemodes which were loved, until those gimmicky combat servers like Knife/Grapple TDM, Throwmod Servers, and a metric forget-ton of others came along. The objective of the game is to capture 3 points on a large island and hold them long enough to win the round. There are six classes you can choose from to complete this.

How do you win (or lose)?
Incase you didn't read the last part on the first section, the objective is to capture three points spreaded around the island (Yes, you have to capture ALL three) and hold them for up to three minutes. Doing so will win the round for your team. Achieving this requires teamwork and cooperation. I don't know why I have to italize that, but I've seen idiots who just yell at their team for blank reasons, and the team keeps losing because there's only one loving Sniper taking on the whole other team, while the rest just defends a point or their base. USE TEAMWORK, COOPERATION, AND STRATEGIES.

What are the Classes?

Battle

Type: Offensive

Weapons: Service A.Rifle - Pistols Akimbo - Combat Knife

This is your most generic and standard class. Packing in with a Service A.Rifle, Pistols Akimbo, and a Combat Knife, this is pretty much an all-round set-up. Even though this is labled Offensive, this can be used for Defensive measures and in some situations, supportive. Don't we all love shooting people with weapons we know?


Recovery

Type: Offensive

Weapons: Naval SMG - Pepperbox - Crowbar

This class can do 2 things: kill people quicker than a sniper bullet applied to the head, and help out your team in every single way possible. Yeah, I know, the weapons listed are weak as hell, but you WILL have fun with this class, and you WILL use it. FOREEEEEEVVVVVEEEERRRR.


Sniper

Type: Defensive

Weapons: Retro Rifle - Modern Pistol - Machete

Also used to just running out into the battlefield like an idiot, Snipers are VERY useful for defending captured points, allowing them to last longer. Aim for the head of unexpecting enemies for deadly results. Otherwise, you will do so little damage they could just shrug it off and shoot YOU. In the FACE.


Juggernaut

Type: Defensive

Weapons: Drum LMG - Grenade Launcher - a loving frying pan

A powerhouse in a nutshell, this is probably the most overpowered class. Of all time. Also used for offensive ways, Juggernauts (abbrev. "Juggs") can help put down attackers with ease. A smart Jugg can get you more easier than a Recovery, while a dumb one minds of well start whacking you with a frying pan because they ran out of ammo. Have fun bullet spamming.


Recon

Type: Supportive

Weapons: Sniper Carbine - Modern Machine Pistol - Baton

Known as "2nd Recon" for reasons involving even numbers, this is basically what happens when the Battle class and the Sniper class has a baby. Also used in offensive situations, your Sniper Carbine can be used to snip out parts of the other team while his team move up to capture a point. If you're still alive after a raid, you can give your fellow Recon a good 'ol handshake. If you ARE the Recon class, kill yourself, choose a different class, and handshake your own body.


Riot

Type: Supportive

Weapons: Riot Shield - Riot Shotgun - Stick Grenade

Due to the fact that the Riot Shield is considered a melee weapon, we had to resort to a grenade. Anyway, the Riot class is probably the second hardest to kill, next to the intelligent Jugg. Just dodge explosives if you can, otherwise you're Riot Shield will break, and you will be muthafukin' fukd. Other classes, make yourself a note telling you to go behind a Riot so you can actually stay alive.

Tips?
Stay behind right a person with the Riot class, it will allow cover from enemy fire.
Choose a class that little or no person has used yet. Too many Battles will eventually lead to somewhere bad.
Make sure you have a lot of Defense when you capture all three points. Switch classes if needed.
Effective strategy is best strategy.
Juggs can use the Grenade Launcher to quickly clean out an area of enemies.
If all else fails, melee the loving stuff out of your opponent.

Pictures
None

Credits
Bushido - Tier Tactical 2.1
and that's pretty much it because the build isn't done yet.

Progress
Not much, I just got done setting up the classes. Trust me on this one, this will take A LOT of work. Expect this to be done within a month.

Extras
To start things off, I'm not sure if this is even in the right section, please reply if you think otherwise.
If you have any additions you might want to see, please reply. I need all the ideas I could get.