Author Topic: BlockoStation - Duplorcator getStack SimSet saving, and RIP Joe Rahl  (Read 3465 times)

Make your loops 30ms, for two reasons:

- Most packet rates are 32, meaning any update timed less than 31.25 milliseconds is useless.
- The game simulates at 32Hz, so anything less than 31.25 milliseconds doesn't make sense.

Make your loops 30ms, for two reasons:

- Most packet rates are 32, meaning any update timed less than 31.25 milliseconds is useless.
- The game simulates at 32Hz, so anything less than 31.25 milliseconds doesn't make sense.
33ms would probably make it chop a little, but OK.

33ms would probably make it chop a little, but OK.
First, I said 30ms, and second, no it won't. I just explained how a sun update after 1ms is the same as one after 30ms.

First, I said 30ms, and second, no it won't.
33ms is the minimum delay for events, and it is the defacto standard for loops that run at a fast rate.

33ms is the minimum delay for events

Doesn't mean you have you use it