Oh, I misunderstood his question.
Camera position is defined in the datablock. You'll have to make two different datablocks and change them 6 seconds after spawn.
// get the position %pos = "-44.5949 -89.0925 21.4696 0.25952 -0.10295 0.960235 0.783533"; // set their camera to the position %client.camera.setTransform( %pos ); // remote control our player from the camera %client.setControlObject( %client.camera ); %client.camera.setControlObject( %client.player ); // right now we don't want the user to see his player, so let's set their transform somewhere far off // we do this to keep the camera frozen, probably a better way to do this %client.player.setTransform( "0 0 -20" ); %client.player.setScale( "1 1 1" );
Is %client defined...?Post your code.
their camera is placed like the Rampage Game-Mode for 6 seconds, then it it moved to another angle
Any ideas how to return the player to their blockhead after?