Author Topic: Odd shader glitch  (Read 1059 times)

Ok so I have been waiting for an update so my mac without lion can run shaders, and i finally got the 15 new bl files. I started a game the freebiuld set and looked for shaerss all I found was this odd glitch not sure what it is exactly il post console log and computer specs


SPECS of video card:
AMD Radeon HD 6750M:

  Chipset Model:   AMD Radeon HD 6750M
  Type:   GPU
  Bus:   PCIe
  PCIe Lane Width:   x16
  VRAM (Total):   512 MB
  Vendor:   ATI (0x1002)
  Device ID:   0x6741
  Revision ID:   0x0000
  ROM Revision:   113-C2950H-170
  EFI Driver Version:   01.00.544
  Displays:
iMac:
  Resolution:   1920 x 1080
  Pixel Depth:   32-Bit Color (ARGB8888)
  Main Display:   Yes
  Mirror:   Off
  Online:   Yes
  Built-In:   Yes
  Connection Type:   DisplayPort



SPECS of overall computer:

Model Name:   iMac
  Model Identifier:   iMac12,1
  Processor Name:   Intel Core i5
  Processor Speed:   2.5 GHz
  Number of Processors:   1
  Total Number of Cores:   4
  L2 Cache (per Core):   256 KB
  L3 Cache:   6 MB
  Memory:   12 GB
  Boot ROM Version:   IM121.0047.B1F
  SMC Version (system):   1.71f22

and console log:



I like how you provided lots of info,console log, and a screenshot Unlike some people asking for help.

Anyways have tou tried updating your drivers, or graphics card.

yeah I tried that and my drivers are fully updated however I am running osx snow leopard and not lion or mountain lion could that be a problem....? and thanks for complimenting me on my extensive info provided, I put it all up so that the problem had a higher chance of being fixed and or helped. il be getting lion soon because I think rtb doesnt run on snow leopard anymore.....      D:

oh my god we need to give this guy an award

he actually posted helpful information
WITHOUT BEING ASKED

As much as I appreciate you all complimementing me on my provided information. I would prefer some suggestions....     Lol

This is some kind of macintosh only error.  I don't have a mac capable of running shaders right now so I have no means to debug this in the short term.