Author Topic: EssayTyper- Writes your essay for you( Dont take it seriously, its just for fun)  (Read 13702 times)

i wish god gave me a keyboard

like this
That is the coolest thing I have ever seen. Gimmie.

I actually typed in "Popcorn"
Some interesting stuff came up.
I actually read the essay lol.

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 That game where you build stuff.
Blockland is a multiplayer computer game built on the Torque Game Engine, in which players build using Lego-like building blocks. It was developed by Eric "Badspot" Hartman and was released on February 24, 2007. The game is not endorsed by, or affiliated with the Lego brand. However, at one point, Lego was in talks with Eric about selling Blockland. It was spotlighted on The Screen Savers on February 11, 2005, drastically increasing the user base overnight. As of May 2012, the game's community consists of about 35,000 users who have purchased Retail Blockland. Blockland has also been featured on Shack News.
Gameplay 
Blockland is a non-linear open world game with no set goals, giving players the freedom to design and construct elaborate structures. Styled as a tiny minifigure, players build inside of the virtual world using bricks reminiscent of toy lego blocks. These structures can be built in either a single-player or multiplayer  setting. Any player who buys the game is able to host a standard server, able to hold up to 99 players. Some more advanced users can even hold up to 128 players.
Using tools included in the game, a player can change the properties of individual bricks, having the ability to adjust their lighting, particle emitters, specularity, color, and spawned items. Blockland also features destructible vehicles, a selection of weapons, saving and loading of player creations, semi-automated construction through macros, and a mini-game system. The minigame system enables users to create configurable and self-contained gameplay modes. These can range from a simple deathmatch to a custom-modded zombie survival game. Implemented in Blockland is a trigger and event-based system to create basic interactive objects. Players can apply input and output operators to bricks to accomplish different things in-game such as operable light switches, missile launchers, collapsing brick structures, or arcade-like games such as Pong or Breakout. In version 11, a new physics feature was included in an attempt to bring a more realistic aspect to the game. This can be seen when a brick structure is blown up using weapons or events. The physics quality can be lowered to work smoother on slower machines, or can be turned off entirely.
Demo   
Included on the official Blockland website is a free

lol all i typed was blockland

I kinda took the "Writes your essay for you" Litterally because it was in the title.

Im a dummy head ;C

where it says ___ essay, put "essay" in the blank

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Innovative or Simply Post-Modern?
New Paradigms in the Study of "Essay"


 An essay is a piece of writing which is often written from an author's personal point of view. Essays can consist of a number of elements, including: literary criticism, political manifestos, learned arguments, observations of daily life, recollections, and reflections of the author. The definition of an essay is vague, overlapping with those of an article and a short story. Almost all modern essays are written in prose, but works in verse have been dubbed essays . While brevity usually defines an essay, voluminous works like John Locke's An Essay Concerning Human Understanding and Thomas Malthus's An Essay on the Principle of Population are counterexamples.
In some countries, essays have become a major part of formal education. Secondary students are taught structured essay formats to improve their writing skills, and admission essays are often used by universities in selecting applicants and, in the humanities and social sciences, as a way of assessing the performance of students during final exams. The concept of an "essay" has been extended to other mediums beyond writing. A film essay is a movie that often incorporates documentary film making styles and which focuses more on the evolution of a theme or an idea. A photographic essay is an attempt to cover a topic with a linked series of photographs; it may or may not have an accompanying text or captions.
Definitions  
An essay has been defined in a variety of ways. One definition is a "prose composition with a focused subject of discussion" or a "long, systematic discourse".
It is difficult to define the genre into which essays fall. Aldous Huxley, a leading essayist, gives guidance on the subject. He notes that "ike the novel, the essay is a literary device for saying almost everything about almost anything, usually on a certain topic. By tradition, almost by definition, the essay is a short piece, and it is therefore impossible to give all things full play within the limits of a single essay". He points out that "a collection of essays can cover almost as much ground, and cover it almost as thoroughly, as can a long novel"--he gives Montaigne's Third Book as an example. Huxley argues on several occasions that "essays belong to a literary species whose extreme variability can be studied most effectively within a three-poled frame of reference".
Huxley's three poles are:
Personal and the autobiographical essays: these use "fragments of reflective autobiography" to "look at the world through the keyhole of anecdote and description".
Objective and factual: in these essays, the authors "do not speak directly of themselves, but turn their attention outward to some literary or scientific or political theme".
Abstract-universal: these essays "make the best ... of all the three worlds in which it is possible for the essay to exist".
The word essay derives from the French infinitive essayer, "to try" or "to attempt". In English essay first meant "a trial" or "an attempt", and this is still an alternative meaning. The Frenchman Michel de Montaigne  was the first author to describe his work as essays; he used the term to characterize these as "attempts" to put his thoughts into writing, and his essays grew out of his commonplacing. Inspired in particular by the works of Plutarch, a translation of whose Oeuvres Morales  into French had just been published by Jacques Amyot, Montaigne began to compose his essays in 1572; the first edition, entitled Essais, was published in two volumes in 1580. For the rest of his life he continued revising previously published essays and composing new ones. Francis Bacon's essays, published in book form in 1597, 1612, and 1625, were the first works in English that described themselves as essays. Ben Jonson first used the word essayist in English in 1609, according to the Oxford English Dictionary.
History  
Europe  
English essayists included Robert Burton  and Sir Thomas Browne . In Italy, Baldassare Castiglione wrote about courtly manners in his essay Il libro del cortegiano. In the 17th century, the Jesuit Baltasar Gracián wrote about the theme of wisdom. During the Age of Enlightenment, essays were a favored tool of polemicists who aimed at convincing readers of their position; they also featured heavily in the rise of periodical literature, as seen in the works of Joseph Addison, Richard Steele and Samuel Johnson. In the 18th and 19th centuries, Edmund Burke and Samuel Taylor Coleridge wrote essays for the general public. The early 19th century in particular saw a proliferation of great essayists in English – William Hazlitt, Charles Lamb, Leigh Hunt and Thomas de Quincey all penned numerous essays on diverse subjects. In the 20th century, a number of essayists tried to explain the new movements in art and culture by using essays . Whereas some essayists used essays for strident political themes, Robert Louis Stevenson and Willa Cather wrote lighter essays. Virginia Woolf, Edmund Wilson, and Charles du Bos wrote literary criticism essays.
One of the challenges facing US universities is that in some cases, students may submit essays which have been purchased from an essay mill  as their own work. An "essay mill" is a ghostwriting service that sells pre-written essays to university and college students. Since plagiarism is a form of academic dishonesty or academic fraud, universities and colleges may investigate papers suspected to be from an essay mill by using Internet plagiarism detection software, which compares essays against a database of known mill essays and by orally testing students on the contents of their papers.
Forms and styles  
This section describes the different forms and styles of essay writing. These forms and styles are used by a range of authors, including university students and professional essayists.
Cause and effect  
The defining features of a "cause and effect" essay are causal chains that connect from a cause to an effect, careful language, and chronological or emphatic order. A writer using this rhetorical method must consider the subject, determine the purpose, consider the audience, think critically about different causes or consequences, consider a thesis statement, arrange the parts, consider the language, and decide on a conclusion.
Classification and division  
Classification is the categorization of objects into a larger whole while division is the breaking of a larger whole into smaller parts.
Compare and contrast  
Compare and contrast essays are characterized by a basis for comparison, points of comparison, and brown townogies. It is grouped by object  or by point . Comparison highlights the similarities between two or more similar objects while contrasting highlights the differences between two or more objects. When writing a compare/contrast essay, writers need to determine their purpose, consider their audience, consider the basis and points of comparison, consider their thesis statement, arrange and develop the comparison, and reach a conclusion. Compare and contrast is arranged emphatically.
Descriptive  
Descriptive writing is characterized by sensory details, which appeal to the physical senses, and details that appeal to a reader's emotional, physical, or intellectual sensibilities. Determining the purpose, considering the audience, creating a dominant impression, using descriptive language, and organizing the description are the rhetorical choices to be considered when using a description. A description is usually arranged spatially but can also be chronological or emphatic. The focus of a description is the scene. Description uses tools such as denotative language, connotative language, figurative language, metaphor, and simile to arrive at a dominant impression. One university essay guide states that "descriptive writing says what happened or what another author has discussed; it provides an account of the topic".
Dialectic  
In the dialectic form of essay, which is commonly used in Philosophy, the writer makes a thesis and argument, then objects to their own argument, but then counters the counterargument with a final and novel argument. This form benefits from being more open-minded while countering a possible flaw that some may present.
Exemplification  
An exemplification essay is characterized by a generalization and relevant, representative, and believable examples including anecdotes. Writers need to consider their subject, determine their purpose, consider their audience, decide on specific examples, and arrange all the parts together when writing an exemplification essay.
Familiar  
A familiar essay is one in which the essayist speaks as if to a single reader. He speaks about both himself and a particular subject. Anne Fadiman notes that "the genre's heyday was the early nineteenth century," and that its greatest exponent was Charles Lamb. She also suggests that while critical essays have more brain than heart, and personal essays have more heart than brain, familiar essays have equal measures of both.
History    
A history essay, sometimes referred to as a thesis essay, will describe an argument or claim about one or more historical events and will support that claim with evidence, arguments and references. The text makes it clear to the reader why the argument or claim is as such.
Narrative  
A narrative uses tools such as flashbacks, flash-forwards, and transitions that often build to a climax. The focus of a narrative is the plot. When creating a narrative, authors must determine their purpose, consider their audience, establish their point of view, use dialogue, and organize the narrative. A narrative is usually arranged chronologically.
Critical  
A critical essay is an argumentative piece of writing, aimed at presenting objective brown townysis of the subject matter, narrowed down to a single topic. The main idea of all the criticism is to provide an opinion either of positive or negative implication. As such, a critical essay requires research and brown townysis, strong internal logic and sharp structure. Each argument should be supported with sufficient evidence, relevant to the point.
Other logical structures  
The logical progression and organizational structure of an essay can take many forms. Understanding how the movement of thought is managed through an essay has a profound impact on its overall cogency and ability to impress. A number of alternative logical structures for essays have been visualized as diagrams, making them easy to implement or adapt in the construction of an argument.
Magazine or newspaper  
Essays often appear in magazines, especially magazines with an intellectual bent, such as The Atlantic and Harpers. Magazine and newspaper essays use many of the essay types described in the section on forms and styles . Some newspapers also print essays in the op-ed section.
Employment  
Employment essays detailing experience in a certain occupational field are required when applying for some jobs, especially government jobs in the United States. Essays known as Knowledge Skills and Executive Core Qualifications are required when applying to certain US federal government positions.
A KSA, or Knowledge, Skills, and Abilities, is a series of narrative statements that are required when applying to Federal government job openings in the United States. KSAs are used along with resumes to determine who the best applicants are when several candidates qualify for a job. The knowledge, skills and abilities necessary for the successful performance of a position are contained on each job vacancy announcement. KSAs are brief and focused essays about one's career and educational background that presumably qualify one to perform the duties of the position being applied for.
An Executive Core Qualification, or ECQ, is a narrative statement that is required when applying to Senior Executive Service positions within the US Federal government. Like the KSAs, ECQs are used along with resumes to determine who the best applicants are when several candidates qualify for a job. The Office of Personnel Management has established five executive core qualifications that all applicants seeking to enter the Senior Executive Service must demonstrate.
Non-literary types  
Visual Arts  
In the visual arts, an essay is a preliminary drawing or sketch upon which a final painting or sculpture is based, made as a test of the work's composition .
Music  
In the realm of music, composer Samuel Barber wrote a set of "Essays for Orchestra," relying on the form and content of the music to guide the listener's ear, rather than any extra-musical plot or story.
Film  
A film essay  consists of the evolution of a theme or an idea rather than a plot per se; or the film literally being a cinematic accompaniment to a narrator reading an essay. From another perspective, an essay film could be defined as a documentary film visual basis combined with a form of commentary that contains elements of self-portrait, where the signature  of the filmmaker is apparent. The cinematic essay often blends documentary, fiction, and experimental film making using a tones and editing styles.
The genre is not well-defined but might include works of early Soviet parliamentarians like Dziga Vertov, present-day filmmakers including Chris Marker, Michael Moore, Bowling for Columbine  and Fahrenheit 9/11, Errol Morris, Morgan Spurlock  and Agnès Varda. Jean-Luc Godard describes his recent work as "film-essays". Two filmmakers whose work was the antecedent to the cinematic essay include Georges Méliès and Bertolt Brecht. Méliès made a short film  about the 1902 coronation of King Edward VII, which mixes actual footage with shots of a recreation of the event. Brecht was a playwright who experimented with film and incorporated film projections into some of his plays. The University of Wisconsin Cinematheque website echoes some of Gray's comments; it calls a film essay an "intimate and allusive" genre that "catches filmmakers in a pensive mood, ruminating on the margins between fiction and documentary" in a manner that is "refreshingly inventive, playful, and idiosyncratic".
Photography  
A photographic essay is an attempt to cover a topic with a linked series of photographs. Photo essays range from purely photographic works to photographs with captions or small notes to full text essays with a few or many accompanying photographs. Photo essays can be sequential in nature, intended to be viewed in a particular order, or they may consist of non-ordered photographs which may be viewed all at once or in an order chosen by the viewer. All photo essays are collections of photographs, but not all collections of photographs are photo essays. Photo essays often address a certain issue or attempt to capture the character of places and events.
See also  
Abstract
Admissions essay
Body
Book report
Dissertation
Essay thesis
Five paragraph essay
Introduction
List of essayists
Plagiarism
SAT Essay
Schaffer paragraph
Treatise
Writing
References  
Further reading  
Theodor W. Adorno, "The Essay as Form" in: Theodor W. Adorno, The Adorno Reader, Blackwell Publishers 2000.
Beaujour, Michel. ''Miroirs d'encre: Rhétorique de l'autoportrait'. Paris: Seuil, 1980. .
Bensmaïa, Reda. The Barthes Effect: The Essay as Reflective Text. Trans. Pat Fedkiew. Minneapolis: Univ. of Minnesota Press, 1987.
D'Agata, John, The Lost Origins of the Essay. St Paul: Graywolf Press, 2009.
Giamatti, Louis. "The Cinematic Essay", in Godard and the Others: Essays in Cinematic Form. London, Tantivy Press, 1975.
Lopate, Phillip. "In Search of the Centaur: The Essay-Film", in Beyond Document: Essays on Nonfiction Film. Edited by Charles Warren, Wesleyan University Press, 1998. pp. 243–270.
Warburton, Nigel. The basics of essay writing. Routledge, 2006. ISBN 0-415-24000-X, ISBN 978-0-415-24000-0
External links  
at Project Gutenberg
Sewanee University
by Dan Edelstein, Stanford University
Criticism of the modern essay, by Paul Graham

be-x-old:Эсэ


Bibliography:
Wikipedia
@baygross


I find it troubling that you typed 3,207 letters to produce that.

I find it troubling that you typed 3,207 letters to produce that.

holding down one key forever ftw

holding down one key forever ftw
my settings are weird so if i hold down a key it types really fast
ie, in 5 seconds of holding down the A key, i get this:
aaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaa

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The Torque Game Engine, or TGE, is a 3D computer game engine originally developed by Dynamix for the 2001 FPS Tribes 2. The Torque engine and its many derivative products are available for license from GarageGames, a company formed by many members of the Tribes 2 team at Dynamix. GarageGames was later acquired by InstantAction, but on November 11, 2010, InstantAction announced that it was winding down its operations and looking for potential buyers for Torque. As of January 19, 2011, GarageGames announced their return to their old name and with new owners. Torque3D  are continuing to be developed and supported.
Several notable commercial titles developed using the Torque engine include Blockland, Marble Blast Gold, Minions of Mirth, TubeTwist, Ultimate Duck Hunting, Wildlife Tycoon: Venture Africa, ThinkTanks, The Destiny of Zorro, Penny Arcade Adventures and most recently, indie video games S.P.A.Z. and Frozen Synapse.
GarageGames released Torque 3D under the MIT License on September 20, 2012.
Features 
As well as being a 3D graphics engine, TGE provided networking code, scripting, in-engine world editing, and GUI creation. The source code could be compiled for Windows, Macintosh, Linux, Wii, Xbox 360, and iPhone platforms. TGE shipped with starter kits for a first-person shooter and an off-road racing game. A real-time strategy starter kit was also available as a separate purchase. These starter packs could be modified to suit the needs of the developer, or the developer could start from scratch.
The engine supported loading of 3D models in the DTS file format and the DIF file format. The DTS models could be animated using either skeletal animation or morph target animation. It was also possible to blend multiple skeletal animations together by playing them simultaneously or automatically tweening between the different positions of bones in the skeleton. DTS models were typically used for characters and vehicles though occasionally, they were used for buildings and interiors. DIF models have pre-calculated lighting and as such are ill-suited for animation. Instead, they were used for buildings and interiors. They automatically had bounding boxes that perfectly match the visible geometry. This was so that it wasn't made overly difficult for a player in a Torque Game Engine game to move or fire weapons around them.
The game featured a terrain engine that automatically created LODs of the ground so that it rendered the fewest polygons necessary at any given time. The terrain was automatically lit, and textures applied to the terrain could be blended together seamlessly. The game's rendering engine featured environment mapping, gouraud shading, volumetric fog, and other effects such as decals that allowed for textures to be projected onto interiors in real time . Torque supported networked games over LAN and the internet with a traditional client-server architecture. Server objects were "ghosted" on clients and updated periodically or upon events.
Derivatives 
Over time, Torque Game Engine was expanded on with the creation of derivative engines.
Torque Game Engine Advanced   
Torque Game Engine Advanced  was an expanded version of Torque Game Engine made to support advanced technologies including shaders, per-pixel lighting, and massive terrains. This version of the engine has been ported to Microsoft's Xbox and Xbox 360 console systems. Several Xbox Live Arcade games have been released using the Torque engine, most notably Marble Blast Ultra.
Although TGEA supported the existing Torque Legacy Terrain, TGEA incorporated entirely new terrain rendering engine, the Atlas Terrain Engine, which is an improvement over the blended terrains of TGE. Atlas used GPU hardware to render a massive terrain block and its textures. This allowed Atlas to scale with faster systems of the future. A shaded water rendering system was implemented with full reflection, refraction, and Fresnel reflection. TGEA incorporated a lighting system based on Torque Lighting Kit, including a light manager tool, scene lighting, and dynamic shadows among others.
Torque Game Engine Advanced 1.0 supported Direct3D rendering via an API-independent graphics layer. Future versions were expected to support both Direct3D and OpenGL pipelines to allow TGEA to support Macintosh and Linux platforms as well as Windows. There had also been planned TGEA compatibility with Microsoft's game development suite for the Xbox 360, XNA Game Studio Express.
TGEA contained several ready-to-apply shaders and common shader settings. Custom shaders based on High Level Shader Language could be compiled by the engine and applied as custom materials. This could be applied to both interior and exterior type 3D art assets. Fallback materials could be configured to allow support of pixel and vertex 1.x first-generation video cards.
Development History
February 10, 2009 New release of TGEA, TGEA 1.8.1
April 5, 2008 New release of TGEA, TGEA 1.7
February 15, 2007 Production release of TGEA 1.0 and end of Early Adopter Program
January 23, 2007 Release 4.2 Beta.
Torque Game Builder   
Some time after the release of Torque Shader Engine, the company went on to create Torque 2D. Torque 2D was a game engine designed for 2D games based on the Torque Game Engine. The name was eventually changed to the Torque Game Builder because the ultimate goal is to make Torque Game Builder a game-making suite. It was used to create the puzzle game And Yet It Moves .
Torque Lighting Kit   
Torque Lighting Kit was an expansion pack to the Torque Game Engine developed by John Kabus and Synapse Gaming. It added a variety of enhanced lighting features to the Torque Game Engine. In the latest release, features such as dynamic lighting and shadowing were added. Torque Lighting Kit was later included as part of Torque Game Engine 1.5 and Torque Game Engine Advanced. In 2008, Kabus and Synapse Gaming stopped supporting Torque, began a partnership with Microsoft, and packaged their lighting technology and other new tech into the Sunburn XNA Game Engine.
Torque X   
After the release of Torque Game Builder, GarageGames began to develop Torque X. Torque X was a game engine based on Torque Game Builder using a component system that allows multiple game objects to have the same abilities, running on Microsoft's XNA Framework. Many of the 3D features were left incomplete and never finished. Specifically, 3D terrain using RAW height maps suffered from a lack of working examples, shadows were substandard, the ability to use skinned meshes for animated models was not working, and the 3D rigid-body physics suffered from several issues.
See also 
Dynamix
Tribes 2
GarageGames
References 
External links 
- article in Business Week on the Torque Game Engine
- game development resources for Torque developers

Quote
A lozenge, often referred to as a diamond, is a form of rhombus. The definition of lozenge is not strictly fixed, and it is sometimes used simply as a synonym  for rhombus. Most often, though, lozenge refers to a thin rhombus—a rhombus with acute angles of 45°. The lozenge shape is often used in parquetry and as decoration on ceramics, silverware and textiles. It also features in heraldry and playing cards.
Symbolism 
The lozenge motif dates as far back as the Neolithic and Paleolithic period in Eastern Europe and represents a sown field and female fertility. The ancient lozenge pattern often shows up in Diamond vault architecture, in traditional dress patterns of Slavic peoples, and in traditional Ukrainian embroidery. The lozenge pattern also appears extensively in Celtic art, art from the Ottoman Empire, and ancient Phrygian art.
Seventeenth century orchards in England were planted on a symmetrical grid pattern. In 1659, philosopher Sir Thomas Browne published The Garden of Cyrus subtitled The Quincunciall Lozenge, or Network Plantations of the Ancients where he outlined mystical interconnection of art, nature and the Universe. He suggested that ancient plantations used the quincunx pattern that revealed the "mystical mathematics of the city of Heaven" and proof of the wisdom of God.
Lozenges appear as symbols in ancient classic element systems, in amulets, and in religious symbolism. In a suit of playing cards, diamonds is in the shape of a lozenge.
Encodings 
In Unicode, the Lozenge is encoded in multiple variants:
In IBM 026 punched card code it is ⌑, DOS code page 437  and Mac-Roman.
The LaTeX command for the lozenge is \lozenge.
Applications 
Modal logic   
In modal logic, the lozenge expresses the possibility of the following expression. For example, the expression \Diamond P expresses that it is possible that P is true.
Mathematics   
In axiomatic set theory, the lozenge refers to the principles known collectively as diamondsuit.
Camouflage   
During the First World War, the Germans developed Lozenge-Tarnung . This camouflage was made up of colored polygons of four or five colors. The repeating patterns often used irregular four-, five- and six-sided polygons, but some contained regular rhombi or hexagons. Because painting such a pattern was very time consuming, and the paint added considerably to the weight of the aircraft, the pattern was printed on fabric. This pre-printed fabric was used from 1916 until the end of the war, in various forms and colours.
Heraldry   
The lozenge in heraldry is a diamond-shaped charge, usually somewhat narrower than it is tall. A mascle is a voided lozenge—that is, a lozenge with a lozenge-shaped hole in the middle—and the rarer rustre is a lozenge containing a circular hole. A field covered in a pattern of lozenges is described as lozengy; a similar field of mascles is masculy.
Cough tablets   
Cough tablets have taken the name lozenge, based on their original shape. According to the Oxford English Dictionary the first use of this sense was in 1530.
U.S. Military   
To implement 10 U.S.C 773, the Secretary of the Navy has prescribed the
following distinctive mark for wear by members of military societies which
are composed entirely of honorably discharged officers and enlisted
personnel, or by the instructors and members of duly organized cadet corps.
The distinctive mark will be a diamond, 3-1/2 inches long by two
inches wide, of any cloth material. A white distinctive mark will be worn on
blue, green, or khaki clothing; and a blue distinctive mark will be worn on
white clothing.
The distinctive mark will be worn on all outer clothing on the right
sleeve, at the point of the shoulder, the upper tip of the diamond to be 1/4
inch below the shoulder seam.
The lozenge is also used in the U.S. Army, Marine Corps, and Air Force on the insignia of their respective First Sergeants.
They are also used in the Junior ROTC and the Cadet Program in the Civil Air Patrol, for Officers from the military pay grades of Cadet O-4 to Cadet O-6 .
Finnish Defence Forces   
In Finnish military ranks, the lozenge is found in the insignia of conscript officer students  and conscript officer cadets .
Transportation   
The lozenge can be used on public roadways in the United States and Canada to mark a specific lane for a particular use. The lane will usually be painted with a lozenge at a regular interval, and signage will be installed to indicate the restrictions on using the lane. This marking is most often used to denote high-occupancy vehicle lanes or bus lanes, with accompanying signage reading "◊ HOV LANE" or "◊ BUS LANE" and giving the requirements for a vehicle to be accepted. Prior to 17 January 2006, lozenges could also be used to mark bicycle-only lanes, often in conjunction with a bicycle icon. In New Zealand and Japan, a lozenge marked in white paint on the road indicates an upcoming uncontrolled pedestrian crossing.
Imagery 

See also 
Petrosomatoglyph Lozenges as symbols in prehistory.
Píča is a similar symbol.
Throat lozenge
References 


Bibliography:
Wikipedia
@baygross
Cool.

EDIT: \lozenge
« Last Edit: October 11, 2012, 09:10:15 PM by Slammer1337 »

"The Axis powers, also known as the Axis alliance, Axis nations, Axis countries, or just the Axis, was the alignment of nations that fought in the Second World War against the Allied forces. The Axis grew out of the Anti-Comintern Pact, an anti-communist treaty signed by national socialist Germany and the Empire of Japan in 1936. The Kingdom of Italy joined in 1937. The "Rome–Berlin Axis" became a military alliance in 1939 under the Pact of Steel, with the Tripartite Pact of 1940 leading to the integration of the military aims of Germany and its two treaty-bound allies. At their zenith during World War II, the Axis powers presided over empires that occupied large parts of Europe, Africa, East and Southeast Asia, and islands of the Pacific Ocean. The war ended in 1945 with the defeat of the Axis powers and the dissolution of the alliance. Like the Allies, membership of the Axis was fluid, with nations entering and leaving over the course of the war."
I wonder if my teacher will notice if I used that in an assignment.

Quote
Innovative or Simply Post-Modern?
New Paradigms in the Study of "Freek"
Freek is the debut album by Keller Williams, released in 1994. It contains mostly solo arrangements of his early tracks.
forget you guys, I'm a 1994 album.

Anyway, I can't wait 'til my school blocks this website.