Author Topic: Blockhead Adventures - Game Development  (Read 1500 times)

"I Just Lost The Game."

So, for those of you who remember, I was building a challenge earlier this year, but the topic kinda got hidden amongst the rest of the outdated mumbo jumbo. Well I have some astonishingly interesting news. That stuff is a game now.



Made by me, of course. The game itself is still very much an alpha and very little content is actually in it (That I have planned anyways.) However, after about 2-3 months or so the game is actually playable, and I've began the debugging phase for the basic content.

The game is basically a giant platformer of simplest means, running, jumping, and winning. It is also by no means a "Super Top-Notch Triple-A Title" or for that matter is of the highest quality. I am certianly not a top-notch game developer by any means and my programming abilities in that department could use some fine tuning. This is simply a project I decided to take on to put my Computer Science talents to the next level.

This is where the "community projects" part comes into play, helping me design the content to go into it. Currently all of the spriting is done by JMRante, who is too busy to handle designing anything more than the bare minimum at this point. As a result, I'm requesting you help me to design some of the content.

Creating levels does not require any artistic talent in any sense of the word "artistic" other than some creativity is required. Each level generates off of 3 text documents. A properties document (Music/BG), a collisionbox document (Functionality), and a tilesheet document (Aesthetics). I have provided samples to download below. They come with a README.txt that should explain how to get started crafting your own levels.

In terms of "themes" or "Tilesets" I need sprites. Each Tileset has a number of required blocks, each 32x32 in length. (Pixels, duh). I have also provided JMRante's large sampler of sprites. Backgrounds are 1280x720 (Screen size, as I don't want to stretch the BG.)

FAQ
Q: Was this made with Game Maker?
A: Pff, what do you think I am, some kind of noob? The game was made with the visual studio development suite. It is all raw code in C# (With the help of some of the XNA Libraries).

Q: Wait, you made this with a professional development kit?
A: Yes, stop asking, its not that big of a deal.

Q: Will this game be available for download on the forums once you finish?
A: It would be rather cruel of me to show you this project, ask you to design content, and then keep it for myself now wouldn't it?

Q: If I make content for the game, will it be included in the full release.
A: Levels defiantly, Textures may be less likely, but equally appreciated. Again though, I have to actually like them.

Q: Do you need any programming assistance?
A: No, I want to handle all the code writing by myself, but thank you for the offer.

Download The Reference Guide Of Sorts!
Questions? Comments? Care to help content wise? Suggestions for the game? Ideas?
« Last Edit: October 11, 2012, 04:30:02 PM by Rykuta »

This is cool, but you better give Badspot some credit for the idea of Blockland :<.

This is cool, but you better give Badspot some credit for the idea of Blockland :<.
His name is in the credit role at the end as the inspiration. Perhaps I will add a caption to the bottom of the title screen though.

Brilliant idea guys: lets make a video game baes off of a video game.






A+
5STARS!

But in all seriousness, good job.

Brilliant idea guys: lets make a video game baes off of a video game.






A+
5STARS!

But in all seriousness, good job.


Lets make a game based of of a movie based off of a book based off of a board game based off of a child's toy based off of a comic book hero.

Lets make a game based of of a movie based off of a book based off of a board game based off of a child's toy based off of a comic book hero.

Uhh... Battleship?


Lets make a game based of of a movie based off of a book based off of a board game based off of a child's toy based off of a comic book hero.

Lego.


where's the horse?

i think i could attempt making a level, if i have some time. :I
how many blocks(or text document characters) high does the player jump?

Attempt to Recreate the concept of the Adventure Mode.

where's the horse?

i think i could attempt making a level, if i have some time. :I
how many blocks(or text document characters) high does the player jump?
I believe two and heif. Will have to confirm this later.