Author Topic: Since Torque Game Engine is Open Source....  (Read 1131 times)

Does this mean the old engine Blockland uses is open source also? I remember someone talking about how Badspot only made $9 from a key or I think I remember reading on Wikipedia that Torque requires a revenue share, would this revenue share go away since the engine is now open source?

« Last Edit: September 29, 2012, 10:41:08 AM by Tertahedron »

idk
quality post

Logical thinking OP, would be pretty cool if badspot started getting %100 of the revenue

From what I heard he makes $12 per key, the rest goes to taxes and the revenue share.

From what I heard he makes $12 per key, the rest goes to taxes and the revenue share.
I really hope that revenue share goes bye bye, but I guess none of us know yet.

Note that he also has servers to pay for, such as the one that hosts this forum.

The last time he's stated how much he makes per key was several years ago. It had to do with state taxes and he's moved since then.

Note that he also has servers to pay for, such as the one that hosts this forum.
Which should cost no more than $50 a year. Practically nothing.

Does this mean the old engine Blockland uses is open source also? I remember someone talking about how Badspot only made $9 from a key or I think I remember reading on Wikipedia that Torque requires a revenue share, would this revenue share go away since the engine is now open source?

TGE 1.3 (Blockland's core engine) =/= Torque3D

Torque3D is becoming open source, TGE 1.3 is not. Torque3D does not require you pay GarageGames, TGE 1.3 does.

TGE 1.3 (Blockland's core engine) =/= Torque3D

Torque3D is becoming open source, TGE 1.3 is not. Torque3D does not require you pay GarageGames, TGE 1.3 does.
But TGE 1.3 is defunct. Badspot might benefit from working out a one-time settlement with garagegames