Author Topic: v21 TF2 Server (ctf_dry)  (Read 2003 times)

Last thing i heard, the metal cost part of the sentry modification add-on of mine was a bit bugged.
I hope you did some test runs.

Though it's what i heard.
As far a i KNOW it should be working properly, of course. :)

Dammit I'm triple posting with this, but I'm now going to be working on a Starbound Roleplay server. I just discovered the Groups feature, so I can now save this TF2 server. Phew. In case you don't know what Starbound is(oh god you're the most unfortunate human being on the planet) then go to http://playstarbound.com . Anyway, I'll be making that and anyone who's being a richard will be kicked/banned.

Remember when TF2 builds were good?
Sorry, a vast amount of them were never actually any good.

At first it was okay, but then it turned into what is apparently a really good build.
By my standards, it's not very good, taking a good look at it I can point out many major flaws.

Large use of print crates- sorry these just suck, try building your own crates, trust me it looks a lot better. (Don't add too many crates though)
Little or too much cover- once again, there are these crates in random areas making huge choke points on almost every corner, there should always be at least one choke point, not like four.
Extremely boxed shape surroundings- you took a couple of 64x64 cubes, made a u-shape and filled it with buildings, making it less loose, less free movement, and in general ditch the horrible u-shaped idea.

Another little personal thing, the bosses are stupid and are poorly thought of, but don't take that too harshly I just take things more serious.

Lastly, you don't have to do any of this stuff but I really suggest it, the stuff I pointed out can really change your "tf2 server" as I've built many tdm's and I have some experience.

Sorry, a vast amount of them were never actually any good.
By my standards, it's not very good, taking a good look at it I can point out many major flaws.

Large use of print crates- sorry these just suck, try building your own crates, trust me it looks a lot better. (Don't add too many crates though)
Little or too much cover- once again, there are these crates in random areas making huge choke points on almost every corner, there should always be at least one choke point, not like four.
Extremely boxed shape surroundings- you took a couple of 64x64 cubes, made a u-shape and filled it with buildings, making it less loose, less free movement, and in general ditch the horrible u-shaped idea.

Another little personal thing, the bosses are stupid and are poorly thought of, but don't take that too harshly I just take things more serious.

Lastly, you don't have to do any of this stuff but I really suggest it, the stuff I pointed out can really change your "tf2 server" as I've built many tdm's and I have some experience.
I see. I think I'm going to be building a new map for a while.
Ninja edit: Perhaps I could do some field studies and play Valve TF2 maps to see how they build them, and take those designs to heart.
« Last Edit: October 06, 2012, 12:03:19 AM by Brixmon »

Add Heavy Sauce as a boss

I don't think this server will be returning UNTIL I get a way to run a server without running Blockland(Not dedicated, ah cannae do that) and until I build a good TF2 map and playtest it.