Thats a pretty big piece of code to copy.
It would need to be:
function fxDTSBrick::onLoadPlant(%brick)
{
Parent::onLoadPlant(%brick);
if(isObject(%brick))
{
if(%brick == $LastLoadedBrick)
{
switch(%brick.getDatablock().CityRPGXBrickType)
{
case 1:
%brick.schedule(1, "handleCityRPGXBrickCreation");
case 2:
%brick.schedule(1, "handleCityRPGXBrickCreation");
case 3:
$CityRPGX::temp::spawnPoints = ($CityRPGX::temp::spawnPoints $= "") ? %brick : $CityRPGX::temp::spawnPoints SPC %brick;
case 4:
%brick.resources = %brick.getDatablock().resources;
case 6:
%brick.schedule(1, "handleCityRPGXBrickCreation");
case 10:
%brick.schedule(1, "handleCityRPGXBrickCreation");
}
}
else
{
if(isObject(%client = %brick.getGroup().client))
{
if(mFloor(getWord(%brick.rotation, 3)) == 90)
{
%boxSize = getWord(%brick.getDatablock().brickSizeY, 1) / 2.5 SPC getWord(%brick.getDatablock().brickSizeX, 0) / 2.5 SPC getWord(%brick.getDatablock().brickSizeZ, 2) / 2.5;
}
else
{
%boxSize = getWord(%brick.getDatablock().brickSizeX, 1) / 2.5 SPC getWord(%brick.getDatablock().brickSizeY, 0) / 2.5 SPC getWord(%brick.getDatablock().brickSizeZ, 2) / 2.5;
}
initContainerBoxSearch(%brick.getWorldBoxCenter(), %boxSize, $typeMasks::triggerObjectType);
while(isObject(%trigger = containerSearchNext()))
{
if(%trigger.getDatablock() == CityRPGXLotTriggerData.getID())
{
%lotTrigger = %trigger;
}
}
if(%lotTrigger && %brick.getDatablock().CityRPGXBrickType != 1)
{
%lotTriggerMinX = getWord(%lotTrigger.getWorldBox(), 0);
%lotTriggerMinY = getWord(%lotTrigger.getWorldBox(), 1);
%lotTriggerMinZ = getWord(%lotTrigger.getWorldBox(), 2);
%lotTriggerMaxX = getWord(%lotTrigger.getWorldBox(), 3);
%lotTriggerMaxY = getWord(%lotTrigger.getWorldBox(), 4);
%lotTriggerMaxZ = getWord(%lotTrigger.getWorldBox(), 5);
%brickMinX = getWord(%brick.getWorldBox(), 0) + 0.0016;
%brickMinY = getWord(%brick.getWorldBox(), 1) + 0.0013;
%brickMinZ = getWord(%brick.getWorldBox(), 2) + 0.00126;
%brickMaxX = getWord(%brick.getWorldBox(), 3) - 0.0016;
%brickMaxY = getWord(%brick.getWorldBox(), 4) - 0.0013;
%brickMaxZ = getWord(%brick.getWorldBox(), 5) - 0.00126;
if(%brickMinX >= %lotTriggerMinX && %brickMinY >= %lotTriggerMinY && %brickMinZ >= %lotTriggerMinZ)
{
if(%brickMaxX <= %lotTriggerMaxX && %brickMaxY <= %lotTriggerMaxY && %brickMaxZ <= %lotTriggerMaxZ)
{
if(%brick.getDatablock().CityRPGXBrickAdmin &&!%client.isAdmin)
{
commandToClient(%client, 'centerPrint', "You must be an admin to plant this brick.", 3);
%brick.schedule(0, "delete");
}
else
{
switch(%brick.getDatablock().CityRPGXBrickType)
{
case 2:
%brick.schedule(0, "handleCityRPGXBrickCreation");
case 3:
$CityRPGX::temp::spawnPoints = ($CityRPGX::temp::spawnPoints $= "") ? %brick : $CityRPGX::temp::spawnPoints SPC %brick;
case 4:
if(%brick.getDatablock().resources)
%brick.resources = %brick.getDatablock().resources;
case 420:
if(%lotTrigger && %brick.getDataBlock().CityRPGXBrickType == 420 || !%lotTrigger && %brick.getDataBlock().CityRPGXBrickType == 420 && %client.isAdmin)
{
if(!%lotTrigger && !%client.isAdmin)
{
commandToClient(%client, 'centerPrint', "You cannot plant a brick outside of a lot.\n\c6Use a lot brick to start your build!", 3);
messageAll(%client,'',"\c6ERRORRRR");
%brick.schedule(0, "delete");
return;
}
else if(%lotTrigger && %client.isAdmin || %lotTrigger && !%client.isAdmin || !%lotTrigger && %client.isAdmin)
{
messageAll(%client,'',"\c6GOOO");
if(CityRPGXData.getData(%client.bl_id).valueMoney >= mFloor(%brick.getDatablock().price))
{
if(CityRPGXData.getData(%client.bl_id).valuedrugamount <= $CityRPGX::drug::maxdrugplants)
{
CityRPGXData.getData(%client.bl_id).valueMoney -= mFloor(%brick.getDatablock().price);
CityRPGXData.getData(%client.bl_id).valuedrugamount++;
%drug = %brick.getID();
%drug.canchange = true;
%drug.isGrowing = false;
%drug.grew = false;
%drug.watered = false;
%drug.isDrug = true;
%drug.currentColor = 45;
%drug.setColor(45);
%drug.owner = %client.bl_id;
%drug.hasemitter = true;
%drug.growtime = 0;
%drug.health = 0;
%drug.orighealth = %drug.health;
if(%brick.getDataBlock().drugType $= "marijuana")
{
%drug.random = getRandom($CityRPGX::drugs::marijuana::harvestMin,$CityRPGX::drugs::marijuana::harvestMax);
%drug.uiName = "Marijuana";
messageClient(%client, '', "\c6You have paid \c3$" @ mFloor(%brick.getDatablock().price) @ "\c6 to plant a \c3Marijuana\c6 brick.");
}
else if(%brick.getDataBlock().drugType $= "opium")
{
%drug.random = getRandom($CityRPGX::drugs::opium::harvestMin,$CityRPGX::drugs::opium::harvestMax);
%drug.uiName = "opium";
messageClient(%client, '', "\c6You have paid \c3$" @ mFloor(%brick.getDatablock().price) @ "\c6 to plant an \c3Opium\c6 brick.");
}
%drug.canbecolored = false;
%drug.setEmitter("None");
%drug.cansetemitter = false;
%drug.emitterr = "GrassEmitter";
%drug.canchange = false;
}
else
{
commandToClient(%client, 'centerPrint', "\c6You have met the limit of drugs you can plant.", 1);
%brick.schedule(0, "delete");
}
}
else
{
commandToClient(%client, 'centerPrint', "\c6You need at least \c3$" @ mFloor(%brick.getDatablock().price) SPC "\c6in order to plant this.", 1);
%brick.schedule(0, "delete");
}
}
else
{
if(CityRPGXData.getData(%client.bl_id).valueMoney >= mFloor(%brick.getDatablock().price))
{
if(CityRPGXData.getData(%client.bl_id).valuedrugamount < $CityRPGX::drug::maxdrugplants)
{
CityRPGXData.getData(%client.bl_id).valueMoney -= mFloor(%brick.getDatablock().price);
CityRPGXData.getData(%client.bl_id).valuedrugamount++;
%drug = %brick.getID();
%drug.canchange = true;
%drug.isGrowing = false;
%drug.grew = false;
%drug.watered = false;
%drug.isDrug = true;
%drug.currentColor = 45;
%drug.setColor(45);
%drug.owner = %client.bl_id;
%drug.hasemitter = true;
%drug.growtime = 0;
%drug.health = 0;
%drug.orighealth = %drug.health;
if(%brick.getDataBlock().drugType $= "marijuana")
{
%drug.random = getRandom($CityRPGX::drugs::marijuana::harvestMin,$CityRPGX::drugs::marijuana::harvestMax);
%drug.uiName = "Marijuana";
messageClient(%client, '', "\c6You have paid \c3$" @ mFloor(%brick.getDatablock().price) @ "\c6 to plant a \c3Marijuana\c6 brick.");
}
else if(%brick.getDataBlock().drugType $= "opium")
{
%drug.random = getRandom($CityRPGX::drugs::opium::harvestMin,$CityRPGX::drugs::opium::harvestMax);
%drug.uiName = "opium";
messageClient(%client, '', "\c6You have paid \c3$" @ mFloor(%brick.getDatablock().price) @ "\c6 to plant an \c3Opium\c6 brick.");
}
%drug.canbecolored = false;
%drug.setEmitter("None");
%drug.cansetemitter = false;
%drug.emitterr = "GrassEmitter";
%drug.canchange = false;
}
else
{
commandToClient(%client, 'centerPrint', "\c6You have met the limit of drugs you can plant.", 1);
%brick.schedule(0, "delete");
}
}
else
{
commandToClient(%client, 'centerPrint', "\c6You need at least \c3$" @ mFloor(%brick.getDatablock().price) SPC "\c6in order to plant this.", 1);
%brick.schedule(0, "delete");
}
}
}
default:
if(!%brick.brickGroup.client.isAdmin && %brick.getDatablock().getID() == brickVehicleSpawnData.getID())
{
if(CityRPGXData.getData(%client.bl_id).valueMoney >= mFloor($CityRPGX::prices::vehicleSpawn))
{
commandToClient(%client, 'centerPrint', "\c6You have paid \c3$" @ mFloor($CityRPGX::prices::vehicleSpawn) @ "\c6 to plant this vehicle spawn.", 3);
CityRPGXData.getData(%client.bl_id).valueMoney -= mFloor($CityRPGX::prices::vehicleSpawn);
%client.setInfo();
}
else
{
commandToClient(%client, 'centerPrint', "\c6You need at least \c3$" @ mFloor($CityRPGX::prices::vehicleSpawn) SPC "\c6in order to plant this vehicle spawn!", 3);
%brick.schedule(0, "delete");
}
}
}
}
}
else
%brick.schedule(0, "delete");
}
else
%brick.schedule(0, "delete");
}
else if(%lotTrigger && %brick.getDataBlock().CityRPGXBrickType == 420 || !%lotTrigger && %brick.getDataBlock().CityRPGXBrickType == 420 && %client.isAdmin)
{
if(!%lotTrigger && !%client.isAdmin)
{
commandToClient(%client, 'centerPrint', "You cannot plant a brick outside of a lot.\n\c6Use a lot brick to start your build!", 3);
%brick.schedule(0, "delete");
return;
}
else if(%lotTrigger && %client.isAdmin || %lotTrigger && !%client.isAdmin || !%lotTrigger && %client.isAdmin)
{
if(CityRPGXData.getData(%client.bl_id).valueMoney >= mFloor(%brick.getDatablock().price))
{
if(CityRPGXData.getData(%client.bl_id).valuedrugamount <= $CityRPGX::drug::maxdrugplants)
{
CityRPGXData.getData(%client.bl_id).valueMoney -= mFloor(%brick.getDatablock().price);
CityRPGXData.getData(%client.bl_id).valuedrugamount++;
%drug = %brick.getID();
%drug.canchange = true;
%drug.isGrowing = false;
%drug.grew = false;
%drug.watered = false;
%drug.isDrug = true;
%drug.currentColor = 45;
%drug.setColor(45);
%drug.owner = %client.bl_id;
%drug.hasemitter = true;
%drug.growtime = 0;
%drug.health = 0;
%drug.orighealth = %drug.health;
if(%brick.getDataBlock().drugType $= "marijuana")
{
%drug.random = getRandom($CityRPGX::drugs::marijuana::harvestMin,$CityRPGX::drugs::marijuana::harvestMax);
%drug.uiName = "Marijuana";
messageClient(%client, '', "\c6You have paid \c3$" @ mFloor(%brick.getDatablock().price) @ "\c6 to plant a \c3Marijuana\c6 brick.");
}
else if(%brick.getDataBlock().drugType $= "opium")
{
%drug.random = getRandom($CityRPGX::drugs::opium::harvestMin,$CityRPGX::drugs::opium::harvestMax);
%drug.uiName = "opium";
messageClient(%client, '', "\c6You have paid \c3$" @ mFloor(%brick.getDatablock().price) @ "\c6 to plant an \c3Opium\c6 brick.");
}
%drug.canbecolored = false;
%drug.setEmitter("None");
%drug.cansetemitter = false;
%drug.emitterr = "GrassEmitter";
%drug.canchange = false;
}
else
{
commandToClient(%client, 'centerPrint', "\c6You have met the limit of drugs you can plant.", 1);
%brick.schedule(0, "delete");
}
}
else
{
commandToClient(%client, 'centerPrint', "\c6You need at least \c3$" @ mFloor(%brick.getDatablock().price) SPC "\c6in order to plant this.", 1);
%brick.schedule(0, "delete");
}
}
}
else if(%lotTrigger && %brick.getDatablock().CityRPGXBrickType == 1)
{
commandToClient(%client, 'centerPrint', "Only Chuck Norris can put a lot on top of another lot.", 3);
%brick.schedule(0, "delete");
}
else if(!%lotTrigger && %brick.getDatablock().CityRPGXBrickType == 1)
{
if(CityRPGXData.getData(%client.bl_id).valueMoney >= mFloor(%brick.getDatablock().initialPrice))
{
if(%client.brickGroup.lotsOwned < $CityRPGX::pref::realestate::maxLots)
{
messageClient(%client, '', "\c6You have paid \c3$" @ mFloor(%brick.getDatablock().initialPrice) @ "\c6 to plant this lot.");
CityRPGXData.getData(%client.bl_id).valueMoney -= mFloor(%brick.getDatablock().initialPrice);
%brick.schedule(0, "handleCityRPGXBrickCreation");
}
else
{
commandToClient(%client, 'centerPrint', "You already own the maximum number of lots.", 3);
%brick.schedule(0, "delete");
}
}
else
{
commandToClient(%client, 'centerPrint', "\c6You need at least \c3$" @ mFloor(%brick.getDatablock().initialPrice) SPC "\c6in order to plant this lot!", 3);
%brick.schedule(0, "delete");
}
}
else if(!%lotTrigger)
{
if(!%client.isAdmin)
{
commandToClient(%client, 'centerPrint', "You cannot plant a brick outside of a lot.\n\c6Use a lot brick to start your build!", 3);
%brick.schedule(0, "delete");
}
else
{
if(%brick.getDatablock().CityRPGXBrickAdmin &&!%client.isAdmin)
{
commandToClient(%client, 'centerPrint', "You must be an admin to plant this brick.", 3);
%brick.schedule(0, "delete");
}
else
{
switch(%brick.getDatablock().CityRPGXBrickType)
{
case 2:
%brick.schedule(0, "handleCityRPGXBrickCreation");
case 3:
$CityRPGX::temp::spawnPoints = ($CityRPGX::temp::spawnPoints $= "") ? %brick : $CityRPGX::temp::spawnPoints SPC %brick;
case 4:
if(%brick.getDatablock().resources)
{
%brick.resources = %brick.getDatablock().resources;
}
default:
if(%brick.getDatablock().getID() == brickVehicleSpawnData.getID())
{
if(CityRPGXData.getData(%client.bl_id).valueMoney >= mFloor($CityRPGX::prices::vehicleSpawn))
{
commandToClient(%client, 'centerPrint', "\c6You have paid \c3$" @ mFloor($CityRPGX::prices::vehicleSpawn) @ "\c6 to plant this vehicle spawn.", 3);
CityRPGXData.getData(%client.bl_id).valueMoney -= mFloor($CityRPGX::prices::vehicleSpawn);
}
else
{
commandToClient(%client, 'centerPrint', "\c6You need at least \c3$" @ mFloor($CityRPGX::prices::vehicleSpawn) SPC "\c6in order to plant this vehicle spawn!", 3);
%brick.schedule(0, "delete");
}
}
}
}
}
}
else
messageAll('', "fxDTSBrick::onLoadPlant() - Brick fell through tests!");
}
else
{
switch(%brick.getDatablock().CityRPGXBrickType)
{
case 1:
%brick.schedule(0, "delete");
case 2:
%brick.schedule(0, "handleCityRPGXBrickCreation");
case 3:
$CityRPGX::temp::spawnPoints = ($CityRPGX::temp::spawnPoints $= "") ? %brick : $CityRPGX::temp::spawnPoints SPC %brick;
case 4:
%brick.resources = %brick.getDatablock().resources;
}
}
}
}
}
Of course, im not expecting anyone to brown townyze it.