Author Topic: Defile the Dead Arcade Game  (Read 1985 times)


this isn't a prime time to advertise your own builds crepe

unless you have certain advice by citing your builds please don't. it looks very self-centered and not really on the topic at hand.

this isn't a prime time to advertise your own builds crepe

unless you have certain advice by citing your builds please don't. it looks very self-centered and not really on the topic at hand.
it was to do with arcade builds sorry

Here are my suggestions:

1) Add a timer.  Put the timer (in seconds) above the score board, and put a button at the front of the game.  Have this start the timer and give the player the pinball ability.  Here is where the real events happen.

2) Make the game shorter.  It's a bit too elongated.

3) More details.  It's just a pile of black bricks.

4) Just for effect, instead of using a light to indicate you hit a skull, use the Glow colorfx and use the setexpression event (non default, if that bothers you) to change the skull's expression to surprised when it's hit, and evil when it isn't.

I'm a bit too tired to do events right now, but I could help you out later if no one else helps you.

^^

Try and do those and I will help you out with highscore events

Here are my suggestions:

1) Add a timer.  Put the timer (in seconds) above the score board, and put a button at the front of the game.  Have this start the timer and give the player the pinball ability.  Here is where the real events happen.

2) Make the game shorter.  It's a bit too elongated.

3) More details.  It's just a pile of black bricks.

4) Just for effect, instead of using a light to indicate you hit a skull, use the Glow colorfx and use the setexpression event (non default, if that bothers you) to change the skull's expression to surprised when it's hit, and evil when it isn't.

I'm a bit too tired to do events right now, but I could help you out later if no one else helps you.
I definetly know how to do all those except #3 - Because I dont know WHAT detail to add.
Yes I will definetly add  a timer and have a different effect for the skulls.

Oh boy, so many enable event events...
This is starting to glitch up with the timer also when I use the reset button :/