Author Topic: [SOLVED]Add-On Ingame Loading!  (Read 915 times)

It does display the message, but does the message say whether it worked? nope

That function never sent any datablocks for me
worked for me back when i was Trolling in the Bluzone as an administrator with eval.
yeah, i set the air control speed really high and everyone was crashing into walls and stuff.

good times.

worked for me back when i was Trolling in the Bluzone as an administrator with eval.
yeah, i set the air control speed really high and everyone was crashing into walls and stuff.

good times.
THe function sends updates to datablocks but doesn't seem to transmit new datablocks

TransmitDatablocks() has always been effective for me, every time.

Must be an issue with your copy of Blockland.

THe function sends updates to datablocks but doesn't seem to transmit new datablocks

1.) You're not supposed to be sending new datablocks mid-server. Updating is already iffy but new datablocks will actually crash your clients.
2.) Pretty sure the way to send new datablocks is "updateDatablocks($MissionSequence);" or something like that.

1.) You're not supposed to be sending new datablocks mid-server. Updating is already iffy but new datablocks will actually crash your clients.
2.) Pretty sure the way to send new datablocks is "updateDatablocks($MissionSequence);" or something like that.
Isn't it client.updateblah and without the $

transmitDatablocks(); will send new datablocks to clients. Try this if you don't believe me:

Code: [Select]
datablock shapeBaseImageData(wandHat : wandImage)
{
mountPoint = 2;
};
transmitDatablocks();
clientGroup.getObject(0).mountImage(wandHat,1);