Author Topic: Shaders.  (Read 1519 times)

I guess OpenGL isn't a fan of the maximum limit of the quality of Shaders. I've also found that the shaders are very blocky. Badspot (and co.), are you having a hard time making these? I'm getting a lot of errors whenever I try to turn them on. ._. I have a Nvidia GeForce GTX 260. Any fixes?

Doesn't this belong in Help?

I guess OpenGL isn't a fan of the maximum limit of the quality of Shaders.

What else do you want to use? DirectX? Haha, no.

Doesn't this belong in Help?

What else do you want to use? DirectX? Haha, no.
dx12 pls



If you're worried about shaders being blocky, you can increase the crispness by lowering your draw distance.

It's kind of like how a 360p video looks much better in a smaller window.