Poll

What improvemts do you want to see?

More Cover
4 (30.8%)
Less Cover
0 (0%)
Classes
1 (7.7%)
Larger Arena
3 (23.1%)
Weapons Pack Switch (Specify)
3 (23.1%)
Server-Wide Music
2 (15.4%)
Other (Please Specify)
0 (0%)

Total Members Voted: 6

Author Topic: Cyclone's TDM-Shootout  (Read 731 times)

Cyclone's TDM Shootout



What is Shootout?
Shootout is a TDM of my own design, built as an experiment to see if I could create a cover-based(ish) TDM. It is a small arena, ment to be fast-paced and action packed. Up to now I've only had a few players ever play on the map.


Mechanics
The teams are Red and Blue, each of which will have about 8 members, This is controlled so the arena doesn't become over-crowded. The objective is a large capture point in the center of the map. Each team has the same loadout, BKT: ATAC's Service Rifle, Service Pistol, and Frag Grenades. There will be more options when classes are installed.

Server Rules
1. Do not spawnkill. The arena is small, so please don't spawnkill. Depending on the severity of the offense, you may be banned until Shootout is no longer hosted.
2. Play the Objective. This ties into spawnkilling, it is more beneficial to your team if you play the objective and deny the other team access, this dose not mean spawnkill though.
3. Be kind. starfishs will not be tolerated, and will be promptly banned. Do no try me.
4. Do not abuse glitches/faults you find. This is highly frowned upon by me, and will result in ban until Shootout is no longer hosted.

Updates
None yet.

I will add more to the OP as time goes on. As of now, I have not gotten the kind of response that  would prompt me to do so.

Server is OFFLINE
« Last Edit: December 01, 2012, 12:39:51 AM by Mr. Hurricane »


« Last Edit: December 01, 2012, 12:39:39 AM by Mr. Hurricane »