Author Topic: Blockland keeps crashing.  (Read 1008 times)

prefs.cs is made on the first successful launch, which I have not had.
I know. I was just asking weather you've successfully launched in the past after reinstalling, which you didn't state beforehand.

I'm not quite sure how to help here, to be honest.
Have you changed any hardware / software since the last time you successfully ran blockland?

I know. I was just asking weather you've successfully launched in the past after reinstalling, which you didn't state beforehand.

I'm not quite sure how to help here, to be honest.
Have you changed any hardware / software since the last time you successfully ran blockland?

I put in a new PSU and a new GPU in, but after that, I played Blockland fine until today.

I put in a new PSU and a new GPU in, but after that, I played Blockland fine until today.
Hm. I'm not quite sure.
Sorry I can't be of any more assistance.

I really need help. :C

Right Click > Properties > Compatibility > Make sure Run in 256 Colors is NOT checked, or anything else. > Apply > OK > Start Blockland.

Or.
Right Click > Run as Administrator.
Even though running as administrator might not fix the problem.

Right Click > Properties > Compatibility > Make sure Run in 256 Colors is NOT checked, or anything else. > Apply > OK > Start Blockland.

Or.
Right Click > Run as Administrator.
Even though running as administrator might not fix the problem.

Still crashes.

On documents go to : Blockland>Config>Client
Scroll down a bit to shadows, set that to 0.
Same with ShaderQuality, set that to 0.


man I really wish Help was more active.

man I really wish Help was more active.
Not many people probably know whats wrong.

Console.log:
Quote
setModPaths: invalid mod path directory name: 'config'
Loading compiled script base/main.cs.
Loading compiled script base/client/defaults.cs.
Loading compiled script base/server/defaults.cs.
Loading compiled script base/server/defaultAddOnList.cs.
Loading compiled script base/server/defaultMusicList.cs.
--------- Loading MODS ---------


--------- Initializing Base ---------
Loading compiled script base/client/init.cs.
Loading compiled script base/server/init.cs.
Loading compiled script base/client/canvas.cs.
Loading compiled script base/client/audio.cs.

--------- Initializing Base: Server ---------------------
Loading compiled script base/server/mainServer.cs.
Loading compiled script base/server/scripts/game.cs.

--------- Initializing Base: Client ---------------------
Loading compiled script base/client/message.cs.
Loading compiled script base/client/mission.cs.
Loading compiled script base/client/missionDownload.cs.
Loading compiled script base/client/actionMap.cs.
Video Init:
   Accelerated OpenGL display device detected.
Activating the OpenGL display device...
Activating the OpenGL display device... (NEW)
OpenGLDevice::setScreenMode 1280 720 32 60 0
  safeModeOn      = 1
  fixedFrame size = 3
  caption size    = 20
  maxWindowWidth  = 1434
  maxWindowHeight = 874
Setting screen mode to 1280x720x32@60hz (w)...
  winState.hGLRC does not exist
  winState.appDC does not exist
  winState.appWindow does not exist
Creating a new window...
  moving window
Window reactivating...
Acquiring a new device context...
  setting pixel format
Pixel format set:
  32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context (2)...

Quote
setModPaths: invalid mod path directory name: 'config'
WHat


I tried restarting, updating my video drivers (which failed), and reinstalling again.