prefs.cs is made on the first successful launch, which I have not had.
I know. I was just asking weather you've successfully launched in the past after reinstalling, which you didn't state beforehand.I'm not quite sure how to help here, to be honest.Have you changed any hardware / software since the last time you successfully ran blockland?
I put in a new PSU and a new GPU in, but after that, I played Blockland fine until today.
Right Click > Properties > Compatibility > Make sure Run in 256 Colors is NOT checked, or anything else. > Apply > OK > Start Blockland.Or.Right Click > Run as Administrator.Even though running as administrator might not fix the problem.
man I really wish Help was more active.
setModPaths: invalid mod path directory name: 'config'Loading compiled script base/main.cs.Loading compiled script base/client/defaults.cs.Loading compiled script base/server/defaults.cs.Loading compiled script base/server/defaultAddOnList.cs.Loading compiled script base/server/defaultMusicList.cs.--------- Loading MODS ------------------ Initializing Base ---------Loading compiled script base/client/init.cs.Loading compiled script base/server/init.cs.Loading compiled script base/client/canvas.cs.Loading compiled script base/client/audio.cs.--------- Initializing Base: Server ---------------------Loading compiled script base/server/mainServer.cs.Loading compiled script base/server/scripts/game.cs.--------- Initializing Base: Client ---------------------Loading compiled script base/client/message.cs.Loading compiled script base/client/mission.cs.Loading compiled script base/client/missionDownload.cs.Loading compiled script base/client/actionMap.cs.Video Init: Accelerated OpenGL display device detected.Activating the OpenGL display device...Activating the OpenGL display device... (NEW)OpenGLDevice::setScreenMode 1280 720 32 60 0 safeModeOn = 1 fixedFrame size = 3 caption size = 20 maxWindowWidth = 1434 maxWindowHeight = 874Setting screen mode to 1280x720x32@60hz (w)... winState.hGLRC does not exist winState.appDC does not exist winState.appWindow does not existCreating a new window... moving windowWindow reactivating...Acquiring a new device context... setting pixel formatPixel format set: 32 color bits, 24 depth bits, 8 stencil bitsCreating a new rendering context (2)...
setModPaths: invalid mod path directory name: 'config'
WHat