so I don't have to fiddle with winmerge
What's winmerge?
You could atleast tell us what you changed
The version of variables you "fixed" this for already has saving and loading built in.
VCE_saveVariableThis saves a client or player's variable to a file then can be loaded again with the VCE_loadVariable event. The first arguement is the target and the second arguement is the name of the variable. You can also put multiple names of variables seperated by commas and it will save all of them.VCE_loadVariableThis loads a previously saved variable that was saved by the VCE_saveVariable event. The first arguement is the target and the second is the name of the variable.
http://forum.returntoblockland.com/dlm/viewFile.php?id=150