Yeah, if you're doing it like that, just have your collision method pass the sourceObject property to your new staticShape. Also, if you're expanding on the remote bomb, I recommend a few house-cleaning changes:
Make it so that it keeps track of how many bombs you've placed (or just run a search for the bomb objects) so that when a player leaves the game, his bombs are removed.
Similar to the last one, if a player plants a bomb in a mini-game and leaves the mini-game, his bombs should be removed.
Also related to the other two, when a mini-game ends, all bombs created by the minigame players should be removed.