Here is the script, the particles should come out black, but they always come out a bright white. I based it off of the hate script, and I'm unable to find the problem.
//emote_hate.cs
function serverCmdKickPoof(%client)
{
if(isObject(%client.player))
%client.player.emote(KickPoofImage);
}
datablock ParticleData(KickPoofParticle)
{
dragCoefficient = 8;
gravityCoefficient = -0.2;
inheritedVelFactor = 0.2;
constantAcceleration = 0.0;
lifetimeMS = 1000;
lifetimeVarianceMS = 800;
textureName = "base/data/particles/cloud";
spinSpeed = 10.0;
spinRandomMin = -50.0;
spinRandomMax = 50.0;
colors[0] = "0.2 0.2 0.2 0.5";
colors[1] = "0.0 0.0 0.0 1.0";
colors[2] = "0.0 0.0 0.0 0.0";
sizes[0] = 4.25;
sizes[1] =5.0;
times[0] = 0.0;
times[1] = 0.2;
times[2] = 1.0;
};
datablock ParticleEmitterData(KickPoofEmitter)
{
ejectionPeriodMS = 5;
periodVarianceMS = 0;
ejectionVelocity = 7.0;
ejectionOffset = 0.2;
velocityVariance = 0.5;
thetaMin = 0;
thetaMax = 10;
phiReferenceVel = 0;
phiVariance = 360;
overrideAdvance = false;
particles = "KickPoofParticle";
uiName = "Emote - KickPoof";
};
datablock ShapeBaseImageData(KickPoofImage)
{
shapeFile = "base/data/shapes/empty.dts";
emap = false;
mountPoint = $Hip;
rotation = "1 0 0 -90";
stateName[0] = "Ready";
stateTransitionOnTimeout[0] = "FireA";
stateTimeoutValue[0] = 0.01;
stateName[1] = "FireA";
stateTransitionOnTimeout[1] = "Done";
stateWaitForTimeout[1] = True;
stateTimeoutValue[1] = 0.350;
stateEmitter[1] = KickPoofEmitter;
stateEmitterTime[1] = 0.350;
stateName[2] = "Done";
stateScript[2] = "onDone";
};
function KickPoofImage::onDone(%this,%obj,%slot)
{
%obj.unMountImage(%slot);
}