package killInWater
{
function armor::onEnterLiquid(%this, %obj, %coverage, %type)
{
if(%type < 4 && %obj.getClassName() $= "Player")
{
%obj.kill();
}
parent::onEnterLiquid(%this, %obj, %coverage, %type);
}
};
activatePackage(killInWater);
That should work.
Put in Water_HarmingWater script? Water_HarmingWater made by PurpleMetro