Author Topic: Please get this to work  (Read 1666 times)

can you get this to work?

as you can see, it goes with the trap bricks, and makes a ringing sound when activated or on a timer, can you get it to work plz?

Code: [Select]
datablock AudioProfile(bellSound)
{
   filename    = "./Sound/bellring.wav";
   description = AudioClose3d;
   preload = true;
};

function serverCmdringBell(%client)
{
   %client.player.playAudio(0, bellSound);
}

////////TRAP BRICK: Ring\\\\\\\\
datablock ItemData(TrapRing)
{
category = "Item";  // Mission editor category

equipment = true;

//its already a member of item namespace so dont break it
//className = "Item"; // For inventory system

// Basic Item Properties
shapeFile = "./shapes/blank.dts";
mass = 1;
density = 0.2;
elasticity = 0.2;
friction = 0.6;
emap = true;

//gui stuff
uiName = "Trap Brick: Ring";
iconName = "";
doColorShift = true;
colorShiftColor = "0.000 0.200 0.640 1.000";

// Dynamic properties defined by the scripts
image = "";
canDrop = false;
   filename    = "./Sound/bellring.wav";
   description = AudioClose3d;
   preload = true;
};

AddDamageType("FireDirect",   '<bitmap:add-ons/ci/generic> %1',    '%2 <bitmap:add-ons/ci/generic> %1',1,1);
datablock ProjectileData(fireProjectile : arrowprojectile)
{
muzzleVelocity = 0;
lifetime = 1;
directDamage        = 0.0;
directDamageType    = $DamageType::FireDirect;
projectileShapeName = "./shapes/blank.dts";
radiusDamage        = 0;
damageRadius        = 0;
radiusDamageType    = $DamageType::FireDirect;
explosion = color28paintexplosion;
    particleEmitter     = adminwandemitterB;
   filename    = "./Sound/bellring.wav";
   description = AudioClose3d;
   preload = true;
};
   %client.player.playAudio(0, bellSound);
};


the sound comes with the boxing ring someone made