datablock fxDTSBrickData(brickNameData : brickSpawnPointData)
{
brickFile = "./Brick,blb";
category = "Special";
subCategory = "Brickies";
uiName = "Brick Spawn";
specialbricktype = "SpawnPoint";
};
This doesn't seem to work... and This:
package a {
function GameConnection::getSpawnPoint(%client)
{
return Parent::getSpawnPoint(%client);
}
};
seem's like it is un-needed because you are just changing the shape of a spawn brick
What can I do to make different shaped spawn bricks without the extra getSpawnPoint(%this) stuff?