centerprintall & bottomprintallPlease, the search button would've worked for this.
%cl.centerPrint(%text, %time);%cl.bottomPrint(%text, %time, %someBooleanIDontKnowThePurposeOf);
The last one can basically always be 0, as far as I know.
Then you shouldn't have put "messageALL" in the title.Anyway...Code: [Select]%cl.centerPrint(%text, %time);%cl.bottomPrint(%text, %time, %someBooleanIDontKnowThePurposeOf);The last one can basically always be 0, as far as I know.
It sets whether the bottomprint has that grey background around it
Oh, so, if i dont add a 0, it wont add the background?
Logically, if 0 means false, you can reason that it translates to background = false
Excuse my idiotism.
Don't take it as an insult, that's not my intentions, I'm just trying to show you that most of programming is simply logic, it makes it a lot easier if you think in a logical reasoning standpoint while programming
%cl.centerPrint(%text, %time, %0);%cl.bottomPrint(%text, %time, %0);
No, centerprint doesn't have a third argument.It would be%client.centerPrint(MESSAGE,TIMETODISPLAY);%client.bottomPrint(MESSAGE,TIMETODISPLAY,BOOLEANFORBACKDROP);Remember that the time is in milliseconds as well.
function GameConnection::OnDeath(%client, %killerPlayer, %killer, %damageType, %damageLoc) { //parent parent::OnDeath(%client, %killerPlayer, %killer, %damageType, %damageLoc); //Message here messageClient(%client,'',"<font:impact:24>\c6+10"); }