Where is that?
if you don't know what it is you're doing it wrong and should probably make oneif you don't know where it is, since someone apparently helped you, ask them
When I look in the console, it says the sound isnt found. Should I make a sound add on to go with it?
datablock AudioProfile(YourSoundData) //Replace YourSoundData with a name. One word, no spaces. For script, doesn't show ingame.{ filename = "Add-Ons/Sound_YourSounds/sound.wav"; //Path to your sound file. Should be in your add-on's .zip file (don't include the .zip extension). I'm sure you know how paths work. description = AudioClosest3d; //do not change preload = false; //do not change};
no, just add the datablock definition to your server.cshere's a reference for it:Code: [Select]datablock AudioProfile(YourSoundData) //Replace YourSoundData with a name. One word, no spaces. For script, doesn't show ingame.{ filename = "Add-Ons/Sound_YourSounds/sound.wav"; //Path to your sound file. Should be in your add-on's .zip file (don't include the .zip extension). I'm sure you know how paths work. description = AudioClosest3d; //do not change preload = false; //do not change};in your case, replace YourSoundData with patrick.
that would be mister Zebbylote
WhatWhen