Author Topic: Arm not rising.  (Read 1393 times)

Code: [Select]
datablock ShapeBaseImageData(spawnWandImage : wandImage){
armReady        = true;
doColorShift    = true;
colorShiftColor = "1 0 0 1";
projectile      = AdminWandProjectile;
stateEmitter[1] = AdminWandEmitterA;
stateEmitter[3] = AdminWandEmitterB;
};

That wasn't working so I added in this:

Code: [Select]
function spawnWandImage::OnMount(%this, %obj){
%obj.playThread(0, armready);
}

function spawnWandImage::OnUnMount(%this, %obj){
%obj.playThread(0, root);
}

and that doesn't work.

Try setting 'melee' to true.  Also, aren't there separate 'armready' animations for right and left arms?

Yeah there is lol, doesn't matter now anyway, I've got a better way.