datablock ShapeBaseImageData(spawnWandImage : wandImage){
armReady = true;
doColorShift = true;
colorShiftColor = "1 0 0 1";
projectile = AdminWandProjectile;
stateEmitter[1] = AdminWandEmitterA;
stateEmitter[3] = AdminWandEmitterB;
};
That wasn't working so I added in this:
function spawnWandImage::OnMount(%this, %obj){
%obj.playThread(0, armready);
}
function spawnWandImage::OnUnMount(%this, %obj){
%obj.playThread(0, root);
}
and that doesn't work.