Author Topic: Enemy AIs?  (Read 2357 times)

I wasn't sure where to put this but, how could i make AIs that would move around normally and then if it spotted someone, it'd start shooting/attacking them, ya know, something like the AIs in AoT

Please and Thanks

I wrote this in Geography for you but it's on my memory stick which is in my room which is upstairs D=

I wrote this in Geography for you but it's on my memory stick which is in my room which is upstairs D=
Then go get it :P

I wrote this in Geography for you but it's on my memory stick which is in my room which is upstairs D=
Then go get it :P

I shall do that soon.

Killer Kork

Pure scripted AI bot for the TGE demo. Apparently it's very good. (I didn't make it)

« Last Edit: October 05, 2007, 12:34:52 AM by Dread »

Killer Kork

Pure scripted AI bot for the TGE demo. Apparently it's very good. (I didn't make it)
Yay, i shall check it out soon! :D

Dang, i put it in Add-Ons/AIs, and changed '.\server\scripts\consoleFunctions.cs' into '.\Add-Ons\AIs\consoleFunctions.cs' in consoleFuntions.cs

After checking these, blockland keeps crashing, every time i try to start a server

It's designed to be used with the TGE FPS demo.

Dang, is it possible to make it work for Retail BL?


Hmm, by any chance, would you know how if you got the files from the link Space Guy posted?

I was hoping you might look at the actual code and use the sort of general routines from there (scheduled AI, cone of "vision", find items when low ammo) in your own code, not just try and paste that into your game and hope it works.

Well, i ain't that good with coding/scripting, and i ain't that bright either XD

Well, i ain't that good with coding/scripting, and i ain't that bright either XD
Then you shouldnt be trying this stuff.
AI is a very difficult portion of making a game/mod.