Author Topic: Left Horizontal Offset?  (Read 1924 times)

Doesn't seem to work. I think Badspot didn't make this.

Code: [Select]
datablock PlayerData(PlayerUnchartedAim : PlayerUnchartedHip)
{
minLookAngle = -1;
cameraMaxDist = 2;

maxForwardSpeed = 4;
maxBackwardSpeed = 4;
maxSideSpeed = 4;

uiName = "";
};
datablock PlayerData(PlayerUnchartedAimLeft : PlayerUnchartedAim)
{
cameraHorizontalOffset = -0.526; //0.8; //0.5245;

uiName = "";
};
Should work, logically. But...
this is what happens ingame. Basically negative cameraHorizontalOffset defaults to 0 inGame.
« Last Edit: May 16, 2013, 02:18:13 PM by tommybricksetti »

What is left horizontal offset

In a playertype you can set the horizontal offset to a positive number and it puts you to the right. I want it to move the cam to the left. So just like with max/min look angles and camera tilt, I figured I'll just make it negative. It does not even work, however. It's just 0.

Added code and screenshot.

It's been like this for a while. I don't know why. Maybe you should send Badspot a PM about it; it can't be that hard to change.

It's been like this for a while. I don't know why. Maybe you should send Badspot a PM about it; it can't be that hard to change.
Good idea. Done.