When the projectile is exploded near a player, it does not damage a player near it.
I have done some trace and found this. Is there anyway to fix this?
Entering ProjectileData::onCollision(1040, 10654, 10609, 1, -8.000000 103.000000 20.605633, 0.000000 0.000000 -1.000000, 0.000000 0.000000 22.000000)
Entering getBL_IDFromObject(10654)
Entering [Slayer_Dependencies_Minigames]getBrickGroupFromObject(10654)
Entering getBrickGroupFromObject(10654)
Leaving getBrickGroupFromObject() - return -1
Leaving [Slayer_Dependencies_Minigames]getBrickGroupFromObject() - return -1
Leaving getBL_IDFromObject() - return -1
Leaving ProjectileData::onCollision() - return 1
Entering ProjectileData::onExplode(1040, 10654, -8.000000 103.000000 20.595633)
Leaving ProjectileData::onExplode() - return 0
All I know is that is it from Slayer, how can this be fixed?