Author Topic: Assorted Blender questions  (Read 753 times)

I'm starting to make some weapons and bricks for Blockland, and there's some issues I'm not seeing any topics for.

Is there any way to create a bone on a model and have Blockland put an emitter on it, or do I have to find the location in the weapon's script?

How do I create multicolored bricks with the .obj/obj2blb system? (The answer for this one should have been posted a billion times by now, but I can't find it.)
« Last Edit: June 21, 2013, 04:23:02 PM by ThinkInvisible »

Hi

1. To make a bone (or multiple bones) you have to create an armature first. Then go into edit mode and rename the bone to something else you want. In edit mode you can also add more bones.

2. You have to separate the bits from the mesh from the other parts. For more information, please refer to the following threads 1 2.

3. Depends on what you are making. If you make a mesh with recolourable and non-recolourable bits then you must make those as separate objects, otherwise there might be some unwanted effects. Also, if you are planning to make something that relies on hiding/showing parts of the model, then they must be exported as separate meshes (with nodes).

4. Yes, you should refer to the default weapons/items. They are made with recolourable textures and their colours are defined in the script.
« Last Edit: June 21, 2013, 06:14:36 PM by Barnabas »

-snip-
1. I already know how to make bones; what I want to know is how to make emitters on them in Blockland, if at all possible.

2. I've already checked those. I can make separate meshes, but they remain colorable even if I use different materials and object colors in Blender.

3.4. Thanks.

1. You can make emitters; however, I think this is more likely a matter of script than a matter of modelling.

2. You don't apply materials on the object, you put "COLOR_#_#_#_#" as the name of the object. Make sure you export your object as "groups". If needed, you can manually edit the names of the object groups in the obj file; but if you set up the obj exporter the way Demian did, then it shouldn't be needed at all.