Author Topic: Creating nodes for hidenode function  (Read 806 times)

Could anyone give me a quick rundown on how to add bones and parent certain objects of the model to the nodes that will use the hidenode function?

As far as I know Blockland treats Blender objects as nodes, not bones. If that doesn't work you could try making bones and parenting the objects to those bones. That way when Blockland hides the bone the object should get hidden. I've no clue how this would work in MilkShape.

As far as I know Blockland treats Blender objects as nodes, not bones. If that doesn't work you could try making bones and parenting the objects to those bones. That way when Blockland hides the bone the object should get hidden. I've no clue how this would work in MilkShape.
I figured it out. You were right. You just rename the objects.