When I try to event a brick to say
OnMinigameReset > Self > SetColliding [ ]
and I wrench the brick again, the event line disappears.
If I use another input event, such as
OnActivate > Self > SetColliding []
and I wrench the brick again, the event line stays in place.
SetColliding is the only event in the list that does this to OnMinigameReset, and vice versa.
I've been forced to use a setup like this:
OnMinigameReset > Self > fireRelay
OnRelay > Target > Output
but I shouldn't have to. Why does this happen?