Author Topic: OnMinigameReset>Target>SetColliding event line automatically deletes itself?  (Read 459 times)

When I try to event a brick to say
Code: [Select]
OnMinigameReset > Self > SetColliding [ ]and I wrench the brick again, the event line disappears.

If I use another input event, such as
Code: [Select]
OnActivate > Self > SetColliding []and I wrench the brick again, the event line stays in place.

SetColliding is the only event in the list that does this to OnMinigameReset, and vice versa.

I've been forced to use a setup like this:
Code: [Select]
OnMinigameReset > Self > fireRelay
OnRelay > Target > Output

but I shouldn't have to. Why does this happen?

Have you tried testing this with default add-ons?

Have you tried testing this with default add-ons?
What do you mean? It only deletes the event line when those 2 events are paired up, otherwise both work perfectly fine.

There are some anti relay-spam measures in place that will delete events like that.

What do you mean? It only deletes the event line when those 2 events are paired up, otherwise both work perfectly fine.
Like, put all of your add-ons in some other folder and try it.

Like, put all of your add-ons in some other folder and try it.
Not sure what I was thinking when I read your message lol

Will try tomorrow.

There are some anti relay-spam measures in place that will delete events like that.
Then explain why setraycasting and setrendering work perfectly fine with onminigamereset.