Author Topic: Can you package custom add-ons into a Speedkart_ add-on?  (Read 857 times)

My speedkart track uses custom prints and bricks so for ease of use I'd like to package them into the Speedkart_*.zip add-on. How would I do this?

Sonce when is speedkart_* an add-on typeß.


Sonce when is speedkart_* an add-on typeß.
Since the speedkarts were added as default. Blockland/Add-Ons/SpeedKart_Hydro_Plant.zip would be the Hydro speedkart track, which is default.

It might be beneficial to post what the contents might be in a speedkart mod. I myself have no knowledge of what goes in there

credits.txt
environment.txt
save.bls

I could do it as a gamemode but then I would need to copypaste the entire speedkart gamemode and karts into it.

Well there's nothing that executes in there, so I don't really see another way to do it without amending the speedkart base gamemode or copying it

credits.txt
environment.txt
save.bls

I could do it as a gamemode but then I would need to copypaste the entire speedkart gamemode and karts into it.
Couldn't you just put ADDON Gamemode_SpeedKart in the gamemode.txt of your gamemode?

Couldn't you just put ADDON Gamemode_SpeedKart in the gamemode.txt of your gamemode?
Other people couldn't have my track in their rotation if I made it a gamemode which would drastically reduce the people who would play it.

I would like to know more about this topic also. I've made a few scripts for it myself but don't want to release them unless they can be executed efficiently.

Can't you put a server.cs in any add-on?

Regardless of the name or not?

Can't you put a server.cs in any add-on?

Regardless of the name or not?
Yeah but prints aren't really a regular add-on.

Can't you put a server.cs in any add-on?

Regardless of the name or not?

GameMode_SpeedKart doesn't care about the server.cs file, if there is one.