vehicle animations

Author Topic: vehicle animations  (Read 3549 times)

When will people understand that "yelling" at someone on the forum just isn't intimidating?  SuperSwat, you need to calm down man.  This is one of several topics where you have blown up at people.  Brace yourself for the ban.
well, im tired of battlekon, hes always saying ice cream about everything i post on these forums
Get used to it, or leave.
Critique is something you have to take, regaurdless of how bad or biased it is.
its not critique from him, its cursing at me

Many people just shrug stuff like this off. The more your able to shrug off, the more upset noob trolls will be when you lol at them.

well plz someone help me

The animations are the same.  Google for some Milkshape animation tutorials.  The animations are called by script in the weapon .cs files.

Animation is slightly easier in 3ds max, the animation toolbar takes up the entire bottom of the GUI.

Here's a tutorial on animation: http://www.geocities.com/mkia1/Torque_Tutorial_1_1.html

Basically if you are using a State Image string sequence system, you make a new material in MS3D and name it:
Code: [Select]
seq: action=firstframe#-lastframe#, cyclic (if it repeats, nothing if it only activates once), fps=#
When the Action sequence will be brought up, it will play the animation.

There were also 2 muzzle (projectile) animations but I forget their names.

As for vehicles specifically I'm not sure.