Author Topic: Making a bitmap profile fade out?  (Read 2488 times)

But I thought it needed a background colour?
Nah you don't, we just figured out that the fadein ctrl can also fade out into transparency

Holy stuff. This is one awesome control.
Thanks, guys!

By the way... when it's finished fading, will it automatically set its visibility to 0?

Holy stuff. This is one awesome control.
Thanks, guys!

By the way... when it's finished fading, will it automatically set its visibility to 0?
I think it will fade again from the beginning after calling ondone or similar

I think it will fade again from the beginning after calling ondone or similar
It fades once then stops forever.
What's the command to make it fade again?

It fades once then stops forever.
What's the command to make it fade again?
.dump();

.dump();
I've been looking at the commands for 10 minutes.



Nevermind it doesn't work ingame.

Nevermind it doesn't work ingame.
You're doing it wrong. I just tried it it works perfectly.

You're doing it wrong. I just tried it it works perfectly.
doing .reset(); makes it redo its cycle in the GUI editor, but doing it while it's on the playGui does absolutely nothing.

doing .reset(); makes it redo its cycle in the GUI editor, but doing it while it's on the playGui does absolutely nothing.
Are you sure that it's still visible and enabled?

Are you sure that it's still visible and enabled?
Wow, forget me...
Yeah it's fixed now.

There's literally no difference.

Incorrect, always try to use the provided functions.  Even if only for the sake of packaged callbacks.