Author Topic: Detect what caused fakeKillBrick  (Read 520 times)

So if you have some bricks that are blown up by a Rocket Launcher (for example), but not directly, only by radius damage, how do you detect that they were blown up the Rocket?

Example:

IIIIIII
IIIOII
IIIIIII

O is hit directly, and I is just destroyed due to the rocket explosion, so how can I be able to tell how I got blown up?

nevermind, I'll just detect whenever something is fakeKilled and assume it's from a rocket