Author Topic: Holographic Crosshair  (Read 1411 times)


I wanted to make some sort of third person crosshair, and this is my latest attempt, as of today. The camera angle is part of a playertype I made a couple months ago.
« Last Edit: July 31, 2013, 07:45:30 PM by tommybricksetti »

Can you explain more on what this is? is this supposed to be third person crosshairs or sights that work on weapons
nvm you edited it, can you make it so the crosshairs look normal in first?

It's just ironsights in third person

Can you explain more on what this is? is this supposed to be third person crosshairs or sights that work on weapons
nvm you edited it, can you make it so the crosshairs look normal in first?
I don't know how to check if the player is in first vs. third person.

It's just ironsights in third person
that can be hard to see

Perhaps if you zoom in more, like, over the shoulder, this could be really awesome.

wouldn't be much use when aiming up or down because of how the camera in blockland behaves

Perhaps if you zoom in more, like, over the shoulder, this could be really awesome.
You can use F, but I'm trying to make sure you can see stuff on the left side of you.

You can use F, but I'm trying to make sure you can see stuff on the left side of you.

That's generally the point of the ironsight's disability.


but trying to peek to the left would require for you to expose your character.

damn, creative approach.